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These are the characters that appear in Angry Birds Epic.


Birds

AB Epic Avatar Image 1

Red

The protector of the flock - A chivalrous and powerful warrior!


BASE STATISTICS:

HP: 36 / 45 / 54 / 63
ATTACK DAMAGE: 8 / 9 / 10 / 12


Knight

Red 1 (Transparent)
Intitial class

Location: South Beach

RedKnight1

Attack

Red jumps to target enemy and deals damage equal to 115% AD. Enemy cannot target anyone other than Red for the next 3 turns.

RedKnight2

Protect

Red encloses himself or target ally with a shield. All incoming attacks will deal 55% less damage to the target. The shield remains active for 2 turns.

Pros
Has a fairly high defense boost and he can get enemies to attack him instead.

Cons
His defense boost is only single-target and he gets enemies to attack him every single turn.

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Guardian

Red 2 (Transparent)
Snoutling1 100

Location: Cobalt Plateaus

RedGuardian1

Overpower

Red jumps to target enemy and deals damage equal to 95% AD. Lowers the target's attack damage by 25% for 2 turns.

RedGuardian2

Aura of Fortitude

Red shields all allies with aura. The shield takes 25% less damage. The shield remains active for 3 turns.

Pros
Can give defense boost to all birds and drop enemies' attack power.

Cons
His defense boost isn't too high. Deals less damage than other classes.

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Samurai

Red 3 (Transparent)
Snoutling1 115

Location: Limestone Lagoon

Dragon Strike

Dragon Strike

Deals 3 x 50% damage.

Defensive Formation

Defensive Formation

Target bird receives 50% less damage, and all other birds receive 40% less damage. Lasts 1 turn.

Pros
Deals the highest overall damage of all Red's classes. Gives a better defense boost to all allies.

Cons
Its triple attack is ineffective against ironclad users and his defense boost lasts one turn only.

Power Star2Star2Star2Star2Star0 Boost Star2Star2Star2Star2Star2

Avenger

Red 4 (Transparent)
Snoutling1 1000

Location: Old Nesting Barrows

Revenge

Revenge

Deals 80% damage. This damage is increased by 2% per 1% lost health.

IDareYou!

I Dare You!

Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns.

Pros
Becomes powerful as his HP drops (Max 240% AD). and he can give a fairly good single target defense boost that last three turns.

Cons
Getting healed lowers Red's attacks and the defense boost also makes enemies attack target birds.

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Paladin

Red 5 (Transparent)
LuckyCoin 60

Location: Star Reef

Holy Strike

Holy Strike

Deals 135% damage. Most hurt bird is healed by 40% of dealt damage.

Devotion

Devotion

Target receives 35% less damage and the Paladin takes the damage instead of the target bird. Lasts 3 turns.

Pros
Allows Red to heal his ally which can be powerful with class upgrades and legendaries and he can tank his allies.

Cons
However this is extremely ineffective against high-damage AOE attacks.

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Ronin

Red 6 (Transparent)
Japan exclusive class (Only in Japanese ABE) (Stronger Version of Knight)

Location: South Beach

RedKnight1

Attack

Deals 125% damage, forces target to attack Red for 3 turns.

RedKnight2

Protect

Target receives 55% less damage, last 2 turns.

Pros
Has a fairly high defense boost and he can get enemies to attack him instead.

Cons
His defense boost is only single-target and he gets enemies to attack him every single turn.

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Rage Chili

RedKnight3

Heroic Strike

Red deals 500% AD to the enemy with the most health. Energy used for Heroic Strike builds up with each successive Attack. All energy is depleted when Heroic Strike is used.

AB Epic Avatar Image 2

Chuck

A master of wizardry, whose spells can wipe out an entire group of enemies!


BASE STATISTICS:

HP: 18 / 22 / 27
ATTACK DAMAGE: 12 / 14 / 17


Mage

Chuck 1 (Transparent)
Intitial class

Location: South Beach Pig Prison

ChuckMage1

Storm

Chuck deals damage equal to 55% AD to all enemies, regardless of who is targeted.

ChuckMage2

Shock Shield

Chuck encloses himself or target ally with an electric shield. Enemies who come into contact with the target are dealt 75% of Chuck's AD. The shield remains active for 3 turns.

Pros
Attacks everyone and he can give his ally a shock shield.

Cons
Only one bird is given a shock shield each turn.

Power Star2Star2Star1Star0Star0 Boost Star2Star2Star1Star0Star0

Lightning Bird

Chuck 2 (Transparent)
Snoutling1 115

Location: Cobalt Plateau

EnergyDrain

Energy Drain

65% chance to immediately remove helpful effects from all enemies. Deals 45% damage.

LightningFast

Lightning Fast

Target bird immediately attacks a random enemy.

Pros
Wipes out the passive effects of enemies. Makes any bird attack during his turn.

Cons
Deals less damage than Mage. The bird he makes attack will only attack a random and using it on himself is just a normal attack.

Power Star2Star2Star0Star0Star0 Boost N/A

Rainbird

Chuck 3 (Transparent)
Snoutling1 200

Location: Pirate Coast

AcidRain

Acid Rain

Deals 20% damage to all enemies. Targets also take 35% damage per turn for the next 3 turns.

HealingRain

Healing Rain

Removes all harmful effects from target. All birds are healed by 20% of Chuck's health.

Pros
Poisons everyone except pirates. The only class that can do direct healing and cancels bad status effects. Healing is very strong when Chuck's maximum health is high.

Cons
Its attack is ineffective against ironclad enemies.

Power Star2Star2Star2Star2Star0 Boost Star2Star2Star2Star2Star0

Wizard

Chuck 4 (Transparent)
Snoutling1 500

Location: Snowy Peak

ChainLightning

Chain Lightning

Deals 100% damage. Lightning strikes 3 other targets, getting weaker with each jump. (Each jump deals 67%, 45%, 30% damage. Target is selected randomly.

Energize

Energize

Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 2 turns. Lasts 3 turns.

Pros
The most powerful class of all, making it possible to damage ironclad pigs and he can produce a stun shield and boost rage chili.

Cons
It is the only class that can't damage every pig on screen.

Power Star2Star2Star2Star2Star2 Boost Star2Star2Star2Star2Star1

Thunderbird

Chuck 5 (Transparent)
LuckyCoin 275

Location: Giant Red Valley (Friendship gate access only)

ThunderClap

Thunder Clap

Deals 45% damage to all enemies. The selected target takes +25% damage for 3 turns.

Rage of Thunder

Rage of Thunder

Enemies attacking any birds receive 35% damage per attack. Lasts 3 turns.

Pros
Drop enemies' defense. Unlike Mage, everyone gets the lightning shield.

Cons
None.

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Archmage (Google Play's Summer Sale)

Chuck 6 (Transparent)

Location: South Beach Pig Prison

ChuckMage1

Storm

Chuck deals damage equal to 61% AD to all enemies, regardless of who is targeted.

ChuckMage2

Shock Shield

Chuck encloses himself or target ally with an electric shield. Enemies who come into contact with the target are dealt 83% of Chuck's AD. The shield remains active for 3 turns.

Pros
10% boosted efficiency class of normal Mage.

Cons
Still, only one bird is given a shock shield each turn.

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Rage Chili

RedKnight3

Speed of Light

5 attacks are randomly selected from each bird on the field, and deal damage to randomly selected enemies.

Matilda Epic Avatar

Matilda

A strong healer who also packs quite a punch!


Cleric

Matilda 1 (Transparent)
Intitial class

Location: Matilda's Garden

HealingStrike

Healing Strike

Deals 100% damage. Heals all birds by 20% of the dealt damage.

HealingShield

Healing Shield

If any bird takes damage, all birds are healed by 15% of the taken damage. Lasts 3 turns.

Pros
Heals all birds every attack. The healing shield works as the defense shield (same as reducing 15% damage from enemies) but also heals others.

Cons
The healing shield doesn't heal too much.

Power Star2Star2Star0Star0Star0 Boost Star2Star0Star0Star0Star0

Druid

Matilda 2 (Transparent)
Snoutling1 200

Location: Limestone Lagoon

ThornyVine

Thorny Vine

Deals 35% damage. Target also takes 100% damage per turn for the next 3 turns.

Regrowth

Regrowth

Heals target by 22% of Matilda's HP and all other birds by 10%.

Pros
Heals birds directly. Gives a poison/strangle effect to enemies(335% in total).

Cons
The target bird gets full healing while the other birds get half the healing so just clicking Matilda will be ineffective.

Power Star2Star2Star2Star2Star2 Boost Star2Star2Star0Star0Star0

Princess

Matilda 3 (Transparent)
Snoutling1 250

Location: Star Reef

RoyalOrder

Royal Order

Deals 125% damage. Forces all enemies to attack the bird with most health for 3 turns.

RoyalAid

Royal Aid

Removes all harmful effects from target bird. Target is healed by 30%.

Pros
Matilda can get people to attack target with most through every attack and her healing is also increased.

Cons
Keep in mind that this forces all pigs to attack bird with highest health so if you're fighting chronicle cave, this is not recommended.

Power Star2Star2Star2Star0Star0 Boost Star2Star2Star2Star0Star0

Priest

Matilda 4 (Transparent)
Snoutling1 2000

Location: Cobalt Plateaus (2nd trainer)

AngelicTouch

Angelic Touch

Deals 2 x 55% damage. Birds attacking this target regain 5% of their maximum health. Lasts 3 turns.

SpiritLink

Spirit Link

Connect to target bird. All connected birds share received healing (except potions). Lasts 3 turns.

Pros
Heals everyone if Matilda attacks when the spirit link is activated.

Cons
Secondary skill is almost useless if there are no target pigs by Angelic Touch. Priest is not recommended for pirate pig levels.

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Bard

Matilda 5 (Transparent)
LuckyCoin 95

Location: Northern Sea

HeavyMetal

Heavy Metal

Deals 160% damage. 15% chance to stun target for 1 turn.

SoothingSong

Soothing Song

All birds are healed by 10%. They also heal for 5% health per turn for the next 3 turns.

Pros
The most powerful class of all. Has 15% chance to stun (20% if equipped a specific items) and her healing will also put a regeneration effect.

Cons
None.

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Rage Chili

RedKnight3

Matilda's Medicine

All birds healed by 35% and all harmful effects are removed.

AB Epic Avatar Image 3

Bomb

Likes to beat up enemy with powerful attacks - one pig at a time.


Pirate

Bomb 1 (Transparent)
Intitial class

Location: Southern Cobalt Plateaus

Pummel

Pummel

Deals 100% damage.

Arrr!

Arrr!

All birds' attack power is increased by 25%. Lasts 3 turns.

Pros
Has higher attack power than other birds.

Cons
No defense or healing abilities, ineffective against Prince Porky.

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Cannoneer

Bomb 2 (Transparent)
Snoutling1 250

Location: Great Cliffs

CoverFire

Cover Fire

Deals 3 x 30% damage. Lowers target attack power by 20% for 2 turns.

Counter

Counter

Target bird counters enemy attacks with an attack of its own with 40% attack power. Lasts 3 turns.

Pros
Does average damage, drops enemy attack power, counter ability can make allies attack enemies even when it is not their turn and very effective against Ninjas.

Cons
Counter deals less damage than the birds' normal attack power.

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Berserk

Bomb 3 (Transparent)
Snoutling1 500

Location: Snowy Peak

Enrage

Enrage

Deals 85% damage. The damage is increased by 1% per 2% filled Rage Chili.

Frenzy

Frenzy

Target bird takes 15% of its maximum health as damage but all enemies receive the same damage.

Pros
As the Rage Chili fills, attack power increases slightly (Max 127.5% AD).

Cons
The Frenzy attack may or may not be powerful based on the bird's maximum health, low maximum health birds will deal low damage.

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Capt'n

Bomb 4 (Transparent)
Snoutling1 750

Location: Northern Sea

Raid

Raid

Immediately removes all helpful effects from target. Deals 90% damage.

WhipUp!

Whip Up!

Target bird takes 10% of its maximum health as damage but its attack power is increased by 60%. Lasts 3 turns.

Pros
Raid deals high damage and also removes helpful effects from pigs which is very good.

Cons
None.

Power Star2Star2Star2Star1Star0 Boost Star2Star2Star2Star2Star2

Sea Dog

Bomb 5 (Transparent)
LuckyCoin 275

Location: Cobalt Plateaus

HulkSmash

Hulk Smash

Deals 125% damage. The damage is decreased by 1% per 1% lost health.

GangUp

Gang Up

If target bird attacks, Black immediately attacks the same target. Lasts 2 turns.

Pros
Deals the highest damage out of all Bomb's classes and one of the most powerful class of all. The Gang Up attack makes bomb attack twice without losing a turn.

Cons
Becomes less powerful as HP drops.

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Rage Chili

RedKnight3

Explode

Deals 150% damage to all enemies.

Blue Jay, Jake and Jim

Jack of all trades. But they really excel in dealing tons of damage!


Tricksters

TheBlues 1 (Transparent)
Intitial class

Location: Southern Sea-4

ItchingPowder

Itching Powder

Immediately removes all helpful effects from target. Deals 100% damage.

Cheer

Cheer

Removes harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns.

Pros
Removes harmful effects from birds and helpful effects from pigs, deals high damage, can also increase attack power by 15% ...it can't get any better.

Cons
None.

Power Star2Star2Star0Star0Star0 Boost Star2Star2Star2Star2Star1

Rogues

TheBlues 2 (Transparent)
Snoutling1 200

Location: Pirate Coast

StickyGoo

Sticky Goo

Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns.

CupcakeTrap

Cupcake Trap

Forces all enemies to attack target bird and suffer 100% of their dealt damage. Lasts 2 turns.

Pros
One of the strongest poison ability in the entire game (300% AD in total).

Cons
Sticky goo does not work on pigs with the Dirty Tricks passive and Cupcake Trap could be bad in some situations.

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Spies

TheBlues 3 (Transparent)
Snoutling1 300

Location: Winter Wonderland

SmokeBomb

Smoke Bomb

Deals 85% damage. All other enemies receive 35% damage.

Glee

Glee

Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.

Pros
Deals average damage to all enemies on screen, it can ignore all passive/buff effects (ironclad, dodge, shield, etc...) as long as the target is not directly hit, and healing is effective against a stage with a lot of enemies.

Cons
Healing is only effective as long as the overall damage is high.

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Marksmen

TheBlues 4 (Transparent)
Snoutling1 500

Location: Bamboo Forest (Frienship Gate access only)

Volley

Volley

Deals 2 x 35% damage. Target suffers 25% damage per attack. Lasts 3 turns.

Ambush

Ambush

Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns.

Pros
Marksmen's primary attack can be very effective when characters that do multiple strike attacks (Samurai, Cannoneer, Prince Porky, Priest) are around. Ambush is also efficient.

Cons
Pigs with the Dirty Tricks passive are immune to the effects of Volley.

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Skulkers

TheBlues 5 (Transparent)
LuckyCoin 150

Location: Old Nesting Barrows

WeakSpot

Weak Spot

Deals 90% damage. Target takes +30% damage for 2 turns.

TricksyTrick

Tricksy Trick

Target bird attacks a random target for 35% damage. Harmful side effects on this attack are applied to all enemies.

Pros
Deals high damage (117% AD per turn). Tricksy Trick is very useful with Druid, so it might not be a bad idea to bring Skulkers to battles that have a lot of pigs with the Dodge passive (as long as you bring Druid too).

Cons
Tricksy Trick's effect is not applied to pigs with the Dirty Tricks passive.

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Rage Chili

RedKnight3

Egg Surpsise

Deals 200% damage to a random enemy, stun a random enemy for 1 turn, removes all helpful effects from a random enemy.


Other birds

Imprisoned Chuck

He is caged in Pig Prison at the last wave. Destroy the cage to free Chuck!

Imprisioned Chuck

Imprisoned Chuck


PigAbilities1

Save Me!

Destroy the cage to save Chuck free! And if he is freed, he will knock out all pigs on the battlefield!


Mighty

Mightytoons

Mighty giving hints while a battle is loading

-Takes the role of the class trainer and owner of Mighty Eagle's Dojo.

-He sells the classes for the birds in the class trainer and upgrades the classes' strength and health in the Mighty Eagle's Dojo.

-He can also be summoned in combat by using the mighty eagle's favourite dish, he will kill all enemies (except Demonic Wizpig) in one hit.              

-He does not have a scared look.

-He is the only one who can dislike on Facebook.

Sword Spirit

Main article: Sword Spirit
Sword Spirit

SWORD SPIRIT


PigAbilities1

Angry Bird

Charge 3 turns. Deals 408 damage.

RedKnight2

Fortify

Taken damage is reduced by 55%. Lasts 3 turns.

PigAbilities6

Duel of Honor

Potions are not allowed!

Info:

Sword Spirit appears on Old Nesting Barrows-4. He is Red with the avenger class equipped with Dragontooth and Dragonscale. However, he has the same attacks as Knight, except that his defense is for 3 turns. He guards the Mighty's Sword. Defeat him to unlock Mighty Eagle's Dojo.

Note: You have to use only one bird for this battle.

Mighty Eagle's Dojo

Mighty Eagle's Dojo

Mighty Eagle's Dojo is a place where the player can upgrade his/her birds' classes. It is unlocked after the player completes Old Nesting Barrows 4. In the Dojo, each class can be upgraded 3 times: Veteran, then Elite and finally - Master. That makes a total of 75 class upgrades - 3 each for all 25 classes. However, the upgrades that appear in the Dojo are completely random. In addition, the player is limited to buying just 3 class upgrades every 3 hours and the 3 hour timer starts only when the player enters the Dojo. If the player doesn't find the given class upgrades useful and if he/she doesn't want to wait 3 hours for the next class upgrades, a simple yet expensive solution for this is paying 5 Lucky Coins.

Veteran (Bronze Medal (Veteran)) is an upgrade that costs 500 Snoutlings. It gives the class a 20% boost in both health and attack.

Elite (Silver Medal (Elite)) is an upgrade that costs 2000 Snoutlings. This upgrade appears only when a class is upgraded to Veteran. The upgrade gives the class another 20% boost in both health and attack which means that the total boost becomes 40%.

Master (Gold Medal (Master)) is an upgrade that costs 300 Lucky Coins. This upgrade appears only when a class is upgraded to Elite. The upgrade gives the class yet another 20% boost in both health and attack which means that the total boost becomes 60%.

Pigs

Wizpig


Note: Data in this table will be alternated by level after you win the battles in the first time.

Prince Porky

Prince Porky


FIRST ENCOUNTER (Level 1)

PigAbilities1

Vicious Backstab

Deals 3 x 7 damage.

PigAbilities6

Dodge

Passive. Ignores damage greater than 62.


SECOND ENCOUNTER (Level 2)

PigAbilities1

Vicious Backstab

Deals 3 x 12 damage.

PigAbilities6

Dodge

Passive. Ignores damage greater than 63.


THIRD ENCOUNTER (Level 6)

PigAbilities1

Vicious Backstab

Deals 3 x 27 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Passive. Ignores damage greater than 57.


FOURTH ENCOUNTER (Level 6)

PigAbilities1

Vicious Backstab

Deals 3 x 27 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Passive. Ignores damage greater than 69.


FIFTH ENCOUNTER (Level 11)

PigAbilities1

Vicious Backstab

Deals 3 x 42 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Passive. Ignores damage greater than 92.


SIXTH & SEVENTH ENCOUNTER (Level 14)

PigAbilities1

Vicious Backstab

Deals 3 x 51 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Ignores damage greater than 109.


AFTER EIGHTH ENCOUNTER: (wave 1)

PigAbilities1

Righteous Backstab

Deals 3 x 53 damage (he has a chance to deal critical damage).

PigAbilities5

Tit for Tat

All allies increase their attack power by 30% but also suffer 15% more damage. Lasts 3 turns.

PigAbilities1

Holy Hand Grenade

Rage Ability. Deals 324 damage to all enemies. All Undead enemies who are knocked out by the blast (or currently reviving) are removed from the battle.

ABEpicKingPig

King Pig


FIRST ENCOUNTER (Level 14, wave 1)

PigAbilitiesTP
HealthPigAbility
AnnoyingPigAbility

Burp - Deals 8 damage. Rage ability of target is blocked.


Weeping Cry - 2 turns charge. King Pig cries and sobs. No effect at all!


Annoying - Passive. Increases attack power of all allies by 20%.


Piggy Mc'Cool/Merchant Pig

StickPig

Stick Pig


PigAbilities1
PigAbilities1

Poke - Deals N damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


Farmer

Farmer Pig


PigAbilities1
PigAbilities1

Headbutt - Deals N damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


Worker

Worker Pig


PigAbilities1


Headbutt - Deals N damage.


PigGuard

Pig Guard


PigAbilities4

Tickle - Deals N damage. Empties the Rage Chili by 5%.


Archaeologist

Archaeologist


PigAbilities1

Headbutt - Deals N damage.


SoldierPig

Soldier Pig


PigAbilities1
PigAbilities1

Bash - Deals N damage.


Stumble - The pig stumbles and does nothing.


BirdCatcher

Bird Catcher


PigAbilities1

Catch - Deals N damage. 5% chance to stun target for 1 turn.


Rogue

Rogue


PigAbilities1
PigAbilities2

Backstab - Deals 2x N damage.


Sneer - Laughs stupidly. No effect at all!


RogueLeader

Rogue Leader


PigAbilities1
PigAbilities1

Over There - Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.


Backstab - Deals 2x N damage.


WealthyRogue

Wealthy Rogue


PigAbilities8
PigAbilities6

Run Away - Charge: 3 turns. Runs away, never to be seen again!


Full Pockets - Passive. Drops a Snoutling1 if after taking damage.


Monty

Monty


PigAbilities7
PigAbilities6

Call for Help - Charge 1 turn. Summons rogue allies.


Annoying - Passive. Increases attack power of all allies by 20%


Corporal

Corporal


PigAbilities1
PigAbilities3

Bat - Deals N damage.


Lick - 2 turns charge. Heals H health.


DesertPig

Desert Pig


PigAbilities4

Blinding Strike - Deals N damage. Lowers target attack power by 30% for 3 turns.


Desert Boss

Desert Pig (Boss)


PigAbilities4

Blinding Strike - Deals N damage. Lowers target attack power for 33% for 0 turns.


Tiny Snow Pig

Tiny Snow Pig


PigAbilities4

Chilli Blow - 50% chance to immediately remove all helpful effects from target. Deals N damage.


Snow Pig

Snow Pig


PigAbilities4

Chili Blow - 50% chance to immediately remove all helpful effects on target. Deals N damage.


Lancer

Lancer


PigAbilities1
PigAbilities1


Poke - Deals N damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


Golden Pig

Golden Pig


PigAbilities4

Headbutt

Deals N damage. Empties the Rage Chili by 30%

PigAbilities4

Wild Boar

Deals 3x N damage. 20% chance to stun target for 1 turn


Farmer

Smuggler


PigAbilities1
PigAbilities1


Headbutt - Deals N damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


Apprentice

Apprentice


PigAbilities1
PigAbilities5


Poke - Deals 51 damage.


Protective Bubble - Target receives 10% less damage. Lasts 3 turns.


Lumberjack


PigAbilities1

Headbutt - Deals 32 damage.


Lawrence

Lawrence (a boss in Forgotten Bastion)

39,600


PigAbilities4
PigAbilities4

Demoralizing Strike - 3 turns charge. Deals 2916 damage. Lowers target attack power by 90% for 4 turns.


Interrupting Impact - Deals 2x486 damage. 25% chance to stun target for 1 turn.


Bombs

RoyalBomb

Royal Bomb

PigAbilities1

Tick Tack

3 turns charge. Deals 45 damage to all enemies and the bomb self-destructs.


Trap Bomb

UnderwaterMine

Underwater Mine


PigAbilities1

Tick Tack - 2 turns charge. Deals 75 damage to all enemies and the bomb self-destructs.


Aid Bomb

Aid Bomb


PigAbilities5

Healing Flash
2 turns charge. Heals all allies for 30% health.


Pirate Pigs

Take the roll of pirate enemies. The "Dirty Tricks" passive ability makes them immune to all harmful effects.

Matey

Matey

PigAbilities4

Punch

Deals 9 damage. Target also takes 26 damage per turn for the next 2 turns.

PigAbilities6

Dirty Tricks

Passive: Immune to harmful effects.


Pirate

Pirate

PigAbilities4

Pillage

Deals 2x22 damage. Lowers target's attack power by 20% for 1 turn.

PigAbilities6

Dirty Tricks

Passive: Immune to harmful effects.


AirPirate

Air Pirate

PigAbilities1

Air Assault

Deals 3x23 damage.

PigAbilities5

Iron Will

Increases attack power by 50%. Lasts 3 turns.

PigAbilities6

Dirty Tricks

Passive: Immune to harmful effects.


PirateVeteran

Pirate Veteran

PigAbilities1

Seasoned Strike

Deals 3x22 damage.

PigAbilities5

Counter

Target counters enemy attacks with its own attack, dealing 200% damage (Target's damage multiply 2). Lasts 3 turns.

PigAbilities6

Dirty Tricks

Passive: Immune to harmful effects.


Adventurer

Adventurer

PigAbilities4

Whiplash

Immediately remove all helpful effects from target. Deals 138 damage.

PigAbilities5

Counter

Target counters enemy attacks with its own attack, dealing 200% damage.

PigAbilities6

Dirty Tricks

Passive: Immune to harmful effects.


Submariner

Submariner

PigAbilities1

Water Assault

Deals 3x30 damage.

PigAbilities5

Iron Will

Increases attack power by 50%.

PigAbilities6

Dirty Tricks

Passive: Immune to harmful effects.


Pigiana jones

Pigiana Jones/Adventurer

PigAbilities4

Whiplash

Immediately removes all helpful effects from target. Deals damage (he has a chance to deal critical damage).

PigAbilities5

Counter

If the target is attacked, there is a 100% chance to counter with its own attack. Lasts 2 turns.

PigAbilities1

Whirlwind Whip

Rage ability, deals damage to all enemies. 15% chance to stun for 1 turn.


Brute Pig

-He takes the role of the berserkers or heavy damage dealers in this game, he has an old body and sharp teeth sticking out of his mouth. Most of them has have three turn charge attacks.

Brute

Brute

PigAbilities1

Smash!

3 turns charge. Deals 420 damage.


BigPirate

Big Pirate


PigAbilities1
PigAbilities6


Haymaker - 2 turns charge. Deals 200 damage to all enemies.


Dirty Tricks - Passive: Immune to harmful effects.


CabinBoy

Cabin Boy


PigAbilities1
PigAbilities6


3 turns charge. Deals 314 damage to all enemies.


Dirty Tricks - Passive: Immune to harmful effects.


Brawler

Brawler


PigAbilities4
PigAbilities6

Whonk! - 3 turns charge. Deals damage. 100% chance to stun target for 1 turn.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


Brawler

Brawler (Boss)


PigAbilities4
PigAbilities6


2 turns charge. Deals 324 damage. 100% chance to stun target for 3 turns.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


FrankenPig

FrankenPig


PigAbilities1
PigAbilities6


Stiff Touch - 3 turns charge. Deals damage to target and damage to all other enemies.


Undead - Passive: Revives 3 turns after being knocked out.


Cave Brute

Cave Brute


PigAbilities1
PigAbilities6

3 turns charge. Deals damage to target and damage to all other enemies.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


Frost Hog

Frost Hog


PigAbilities4
PigAbilities6

Shattering Blow - 3 turns charge. Deals damage. Target also takes damage per turn for the next 3 turns.


Wilding - Passive: Gains bonus attack power while the Rage Chili fills up.


Primeval Frost Hog

Primeval Frost Hog


PigAbilities4
PigAbilities6


3 turns charge. Deals 312 damage , 100% chance to stun target for 3 turns.


Wilding - Gains bonus attack power while the Rage Chili fills up.


Zombie Pigs

-Takes the role of zombie enemies. Takes 3 turns to revive to full health if knocked out (except Pharaoh Pig), unless all other zombie allies are also knocked out.

Zombie

Zombie


PigAbilities1
PigAbilities6


Smash! - Deals 27 damage.


Undead - Revives 3 turns after being knocked out.


StinkyZombie

Stinky Zombie


PigAbilities4
PigAbilities6


Stinky Breath - 2 turns charge. Deals damage. Target also takes damage per turn for the next 3 turns.


Undead - Revives 3 turns after being knocked out.


ZombieKnight

Zombie Knight


PigAbilities4
PigAbilities6


Weakening Strike - Deals 82 damage. Reduces attack power by 15%. Lasts 3 turns.


Undead - Passive: Revives 3 turns after being knocked out.


Mummy

Mummy


PigAbilities1
PigAbilities6


Sand Blast - Deals 54 damage. 5% chance to stun target for 1 turn.


Undead - Revives 3 turns after being knocked out.


Wet Mummy

Wet Mummy


PigAbilities1
PigAbilities6


Sand Blast - Deals 45 damage. 10% chance to stun target for 1 turn.


Undead - Revives 3 turns after being knocked out.


StinkyStanley

Stinky Stanley


PigAbilities1
PigAbilities6


Om Nom Nom - 3 turns charge. Deals 300 damage. Heals by 200% of dealt damage.


Undead - Revives 3 turns after being knocked out.


Voodoo Berserker

Voodoo Berserker


PigAbilities1
PigAbilities6


Nom Nom - 2 turns charge. Deals 162 damage. Heals by 50% of dealt damage.


Undead - Passive: Revives 3 turns after being knocked out.


Pharaoh

Pharaoh Pig


PigAbilities1
PigAbilities6


3 turns charge. Deals heavy damage.


Undead - Passive: Revives 2 turns after being knocked out.


Righty

Lefty


PigAbilities4
PigAbilities6


Deals damage. Reduces target attack power.


Undead - Passive: Revives 3 turns after being knocked out. He is also die immediately when Wiz Pig has been defeated.


Lefty

Righty


PigAbilities4
PigAbilities6


Deals damage. Target also takes damage per turn for the next 3 turns.


Undead - Revives 3 turns after being knocked out. He is also knock out immediately when Wiz Pig is defeated.


Knight of the Living Dead2

Knight of the Living Dead(A boss in Endless Winter)

36,000


PigAbilities1
PigAbilities5
PigAbilities6


Unstoppable Blow - 2 turns charge. Deals 1170 damage.


Rampage - Target has a 50% chance to deal critical damage. Last 3 turns.


Undead - Passive: Revives 3 turns after being knocked out.


Ghost Pigs

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-Takes the ghost enemy. Takes 2 turns to revive to full health if knocked out, unless all other pig allies are also knocked out.

Ship'sKobold

Ship's Kobold


PigAbilities4

Scare

Deals 40 damage, 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive. Revives 2 turns after being knocked out.


Water Horror

Water Horror


PigAbilities1

Scare

Deals damage

PigAbilities6

Undead

Passive. Revives 2 turns after being knocked out.


Ghost

Ghost


PigAbilities1

Boo!

Deals 32 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.


Horror

Horror


PigAbilities1

'

Deals damage

PigAbilities6

Undead

Passive. Revives 2 turns after being knocked out.


Will-O-Whisp

Will-o-Whisp


PigAbilities1

Flicker

Deals 36 damage.

PigAbilities5

Ethereal

Causes attackers to miss the target pig with a 50% chance. Lasts 3 turns.

PigAbilities6

Undead

Passive. Revives 2 turns after being knocked out.


Poseidon pig

Poseidon Pig

Epic HP
32250/32250


PigAbilities4

Raging Storm

Deals 5x 108 damage. Heals for 100% of the dealt damage. (5x 108)

PigAbilities6

Undead

Revives 2 turns after being knocked out

Strategy for defeating

Knight + Wizard + Princess combo is enough to beat this pig - you can clear this level with Level 15, without either Class Upgrades or Legendary Weapons. Poseidon Pig attacks 5 times per turn, so Wizard's Energize can stun the pig by (1-0.8^5)=67.232% chance. Force Poseidon Pig to attack Knight with Attack and Royal Order, reduce the damage with Protect. Heal Knight continuously with Royal Aid. Always give the Rage Chili to Wizard. Level 15 birds require about 70 minutes to beat this level. It would be beneficial if Red had a weapon that stuns. With max level + legendaries, it needs less than 5 minutes.

Paladin + Lightning Bird + Capt'n is a solid trio for beating this pig as long as your birds are at a high enough level. The strategy is to use Capt'n's Whip Up! on Paladin so that Paladin can deal high damage and provide enough healing, use Lightning Bird's Lightning Fast on Paladin so that he may attack the pig a second time. When the Rage Chili is filled, give it to Lightning Bird. Do all those steps continuously and it's just a matter of time before Poseidon Pig is defeated. It would be beneficial if Red had a weapon that stuns.

Hello,World

Template:MiniHorror

Template:Poltergeist

{StoolHorror}}

Template:Banshee

Template:Howler

Template:HairyHorror

Template:Spirit



  • Lamp Horror (A stronger version of Will 'o' Whisp, found in Misty Hollow)
  • Mini Horror (A tiny Will 'o' Wisp which is the boss of Misty Hollow)
  • Poltergeist
  • Stool Horror (A stronger version of Poltergeist, found in Misty Hollow)
  • Banshee
  • Howler (A boss version of the Banshee, currently two available in the world at the moment)
  • Hairy Horror (A stronger version of Banshee, found in Misty Hollow)
  • Spirit (A ghost that is summoned by Demonic Wizpig.)
  • Poseidon Pig (Extremely powerful version of Ship's Kobold, found in Maelstrom.)

Healer Pigs

-Takes the role of the shamans

  • Smutje (immune to harmful effects)
  • Shaman
  • Dark Shaman (A stronger version of Shaman, appears as a boss in Shaking Hall, this pig doesn't heal)
  • Witch Doctor
  • Ice Shaman (When he attack, target can't heal but if you heal target, he will heal instead for a pig with the lowest health. That's why he dangerous.)
  • Cave Shaman (The Ice Shaman without the mask.)
  • Ice Shaman King (A stronger version of Ice Shaman, appears as a boss in Cure Cavern, this pig doesn't heal)

Pigmies

-Takes the role of the little wild pigs

  • Tiny Pigmies
  • Forest Pigmies
  • Pigmy Shooters
  • Tribal Pack (A stronger version of Pigmy Shooters, can only be fought through friendship gate access.)
  • Ice Pigmies (20% chance to immediately removes all helpful effects from target)

Ninja Pigs

-Takes the role of most of the pigs in bamboo forest

  • Black Ninja
  • Red Ninja
  • Little Ninja (a smaller and stronger version of Red Ninja with no weapons. Found in Volcano Island)
  • Ninja Bowman
  • Master Ninja
  • Shadow Pig (a bigger and stronger version of Master Ninja, Found in Eastern Bamboo Forest)

Foreman Pig

-Takes the role of himself

  • Big Boss
  • Foreman (Reference to Super Mario.)
  • Pilot Pig
  • Submariner Boss (Formerly called Pilot Pig Captain: A stronger version of Pilot Pig, appears as a boss in the Northern and Eastern Sea.)
  • Pirate Captain
  • Undead Pirate Captain (An undead version of the Pirate Captain, looks just like him except for the weapon.)
  • Captain Red Beard (Appears as a boss in Porktuga and Rain Plateau - 10. A stronger version of the Pirate Captain.)
  • Mandarin
  • Chieftain

Knight Pig

-Takes the role of all pigs with Ironclad.

  • Guard Captain
  • Marine Knight (A smaller version of Guard Captain, without the wooden armor.)
  • Cactus Knight
  • Cactus Knight Captain(a bigger and stronger version of Cactus Knight)
  • Shogun (able to make all targets to have a 35% of critical damage. This is why he is dangerous)
  • Ronin(a bigger and stronger version of Shogun)
  • Ice Knight (45% chance to immediately removes all helpful effects from target)
  • Royal Guard
  • Royal Body Guard(a bigger and stronger version of Royal Guard)
  • Dark Knight (A boss in Trick or Treat Castle, resembles Darth Vader from the Star Wars series.) (50% chance to immediately removes all helpful effects from target)

Wizard Pig

Wizard Pig are pigs with white mustache and white hair and do magic base attack.
AB Epic Avatar Image 6
  • Pyro Pig
  • Inferno Pig (A bigger and stronger version of Pyro Pig, found in Magic Shield 1)
  • Infernal Fire Bug (A boss in the Burning Plain, similar to Inferno Pig)
  • Lightning Pig
  • Temepest Pig (A bigger and stronger version of Lightning Pig, found in Magic Shield 2)
  • Nature Pig
  • Earthblood Pig (A bigger and stronger version of Nature Pig, found in Magic Shield 3)
  • Frost Pig
  • Blizzard Pig (A bigger and stronger version of Frost Pig, found in Magic Shield 4)
  • Necromancer
  • Spirit Caller (A bigger and stronger version of Necromancer, found in Magic Shield 5 and Ghost Ship dungeon)
  • Special Spirit Caller (A boss with two phases: running phase, last 9 waves and boss phase in the final wave, found in Mouth Pond)

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