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Eastern Sea - 2 is the second level of Eastern Sea. This wave battle will feature lots of different pigs to fight.

Cutscenes[]

The birds have defeated the pigs but in front of them is the mine field with bombs floating on water! Then a fly flies and lands on one of the bombs and the it explodes. Red cries because he doesn't want to die with the bombs. The Royal Guard which is next to the catapult laughs. So how are we going to get pass the mine field? Then, they hear Professor Pig's voice again. He says that if you want to get pass the mine field, you must get a submarine and dive deep to avoid the bombs which is floating on the water. But the Submarine Boss is the one who owns the submarine. So we must go there and attack him to steal his submarine.



Pigs[]

Wave 1[]

SoldierPig Soldier Pig

ABEpicHP (Transparent)

ABEpicHP (Transparent) 488



PigAbilities1
PigAbilities1


Bash - Deals 75 damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


PigGuard Pig Guard

ABEpicHP (Transparent)

ABEpicHP (Transparent) 707



PigAbilities4


Tickle - Deals 68 damage. Empties the Rage Chili by 5%.


BigPirate Big Sailor

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1406



PigAbilities1


Haymaker - Charge: 3 turns. Deals 225 damage to all enemies.

Wave 2[]

Marine Knight Marine Knight

ABEpicHP (Transparent)

ABEpicHP (Transparent) 902



PigAbilities1
PigAbilities1
PigAbilities6


Ambush! - Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.


Bash - Deals 112 damage.


Ironclad - Passive: Ignores damage less than 88.


BigBoss Big Boss

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1121



PigAbilities1
PigAbilities1
PigAbilities6


Firm Slap - Deals 98 damage.


Charge Command - Charge: 3 turns. Commands all pigs to attack random targets.


Incompetent Minions - Passive: Damage increased 25% for each knocked out ally.


Corporal Corporal

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1000



PigAbilities1
PigAbilities3


Pummel - Deals 94 damage.


Lick - Charge: 2 turns. Heals 600 health.

Wave 3[]

Royal Bodyguard Royal Guard

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1312



PigAbilities1
PigAbilities5
PigAbilities6


King Smack XXL - Deals 109 damage. 35% chance to deal critical damage.


Restore Order - Target is healed 75% of all damage it deals. Lasts 3 turns.


Ironclad - Passive: Ignores damage less than 88.


SoldierPig Soldier Pig

ABEpicHP (Transparent)

ABEpicHP (Transparent) 488



PigAbilities1
PigAbilities1


Bash - Deals 75 damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


PyroPig Pyropig

ABEpicHP (Transparent)

ABEpicHP (Transparent) 919



PigAbilities1
PigAbilities5


Rain of Fire - Charge: 2 turns. Deals 142 damage to all enemies.


Fire Power - Increases attack power of all allies by 30%. Lasts 2 turns.

Strategy[]

Warning: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65%, use it to Bomb if there are more than two pigs on the battlefield and for Red if there are two pigs or less on the battlefield.

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Also, protect the birds out of Big Sailor's strong damage by Red's secondary skill. Repeat this over and over until you win the entire battle or lose the entire battle.

IN SUMMARY

The pigs combination are randomly mixed making the level hard. So use strategies on each enemy

Gallery[]

Walkthroughs[]

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