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Eastern Sea - 4 is the fourth level of Eastern Sea. This level contains the return of the Submariner Boss. After he has been defeated for the first time, he has finally here to get his submarine back.



Pigs[]

Wave 1[]

UnderwaterMine Underwater Mine

ABEpicHP (Transparent)

ABEpicHP (Transparent) 212



PigAbilities1


Tick Tack - Charge: 2 turns. Deals 85 damage to all enemies.

----

Worker Worker x2

ABEpicHP (Transparent)

ABEpicHP (Transparent) 493



PigAbilities1


Headbutt - Deals 69 damage.

----

Foreman Foreman

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1540



PigAbilities1
PigAbilities5
PigAbilities6


Smack - Deals 122 damage.


Power Up - Increases attack power of all pigs by 30%. Lasts 3 turns.


Incompetent Minions - Passive: Damage increased by 25% for each knocked out ally.

Wave 2[]

Submariner Submariner x2

ABEpicHP (Transparent)

ABEpicHP (Transparent) 709



PigAbilities1
PigAbilities5
PigAbilities6


Water Assault - Deals 3x34 damage.


Iron Will - Increases attack power by 50%. Lasts 3 turns.


Dirty Tricks - Passive: Immune to harmful effects.

----

Smutje Smutje

ABEpicHP (Transparent)

ABEpicHP (Transparent) 1356



PigAbilities1
PigAbilities3
PigAbilities6


Stormy Sea - Charge: 2 turns. Deals 132 damage to all enemies.


Emergency Provisions - Heals 136 health for 3 turns.


Dirty Tricks - Passive: Immune to harmful effects.

----

UnderwaterMine Underwater Mine

ABEpicHP (Transparent)

ABEpicHP (Transparent) 212



PigAbilities1


Tick Tack - Charge: 2 turns. Deals 85 damage to all enemies.

Wave 3[]

Submariner Boss Pilot Pig Captain

ABEpicHP (Transparent)

ABEpicHP (Transparent) 3390



PigAbilities1
PigAbilities4
PigAbilities6


Typhoon - Charge: 2 turns. Deals 244 damage to all enemies.


Power Drain - Deals 61 damage. All enemies receive 25% more damage for 3 turns.


Incompetent Minions - Passive: Damage increased by 25% for each knocked out ally.


UnderwaterMine Underwater Mine x2

ABEpicHP (Transparent)

ABEpicHP (Transparent) 212



PigAbilities1


Tick Tack - Charge: 2 turns. Deals 85 damage to all enemies.

Strategy[]

Warning: On the first wave, don't use the Rage Chili to anyone. At wave 2, use the Rage Chili immediately for Red if the Rage Chili is full for the first time and then if it full again, don't use for anyone. At wave 3, use the Rage Chili to Red immediately at the start of wave 3 to attack Submariner Boss. Then, every time the Rage Chili is full, use it for Matilda if the birds' healths are under 75% or for Red if otherwise.

Choose Red in Samurai, Matilda in Druid and Bomb in Cannoneer. In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Also, protect the birds from Submariner Boss' strong damage by Red's secondary skill. Repeat this over and over until you win the entire battle or lose the entire battle.

Gallery[]

Walkthroughs[]

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