Wikia

Angry Birds Wiki

Epic Characters

Talk0
2,200pages on
this wiki

These are the characters that appears in Angry Birds Epic.

Birds

AB Epic Avatar Image 1

Red

The protector of the flock - A chivalrous and powerful warrior!


BASE STATISTICS:

HP: 36 / 45 / 54 / 63
ATTACK DAMAGE: 8 / 9 / 10 / 12


Knight

Red 1 (Transparent)
Intitial class

Location: South Beach

RedKnight1

Attack

Red jumps to target enemy and deals damage equal to 115% AD. Enemy cannot target anyone other than Red for the next 3 turns.

RedKnight2

Protect

Red encloses himself or target ally with a shield. All incoming attacks will deal 55% less damage to the target. The shield remains active for 2 turns.

Pros
Has a fairly high defense boost and he can get enemies to attack him instead.

Cons
His defense boost is only single-target and he gets enemies to attack him every single turn.


Guardian

Red 2 (Transparent)
Snoutling1 100

Location: Cobalt Plateaus

RedGuardian1

Overpower

Red jumps to target enemy and deals damage equal to 95% AD. Lowers the target's attack damage by 25% for 2 turns.

RedGuardian2

Aura of Fortitude

Red shields all allies with aura. The shield takes 25% less damage. The shield remains active for 3 turns.

Pros
Can give defense boost to all birds and drop enemies' attack power.

Cons
His defense boost isn't too high. Deals less damage than other classes.


Samurai

Red 3 (Transparent)
Snoutling1 115

Location: Limestone Lagoon

Dragon Strike

Dragon Strike

Deals 3 x 50% damage.

Defensive Formation

Defensive Formation

Target bird receives 50% less damage, and all other birds receive 40% less damage. Lasts 1 turn.

Pros
Deals the highest overall damage of all Red's classes. Gives a better defense boost to all allies.

Cons
Its triple attack is ineffective against ironclad users and his defense boost lasts one turn only.


Avenger

Red 4 (Transparent)
Snoutling1 1000

Location: Old Nesting Barrows

Revenge

Revenge

Deals 80% damage. This damage is increased by 2% per 1% lost health.

IDareYou!

I Dare You!

Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns.

Pros
Becomes powerful as his HP drops. and he can give a fairly good single target defense boost that last three turns.

Cons
Getting healed lowers Red's attacks and the defense boost also makes enemies attack target birds.


Paladin

Red 5 (Transparent)
LuckyCoin 60

Location: Star Reef

Holy Strike

Holy Strike

Deals 135% damage. Most hurt bird is healed by 40% of dealt damage.

Devotion

Devotion

Target receives 35% less damage and the Paladin takes the damage instead of the target bird. Lasts 3 turns.

Pros
Allows Red to heal his ally which can be powerful with class upgrades and legendaries and he can tank his allies.

Cons
However this is extremely ineffective against high-damage AOE attacks.


Ronin

Red 6 (Transparent)
Japan exclusive class (Only in Japanese ABE) (Stronger Version of Knight)

Location: South Beach

RedKnight1

Attack

Deals 125% damage, forces target to attack Red for 3 turns.

RedKnight2

Protect

Target receives 55% less damage, last 2 turns.

Pros
Has a fairly high defense boost and he can get enemies to attack him instead.

Cons
His defense boost is only single-target and he gets enemies to attack him every single turn.


Rage Chilli

RedKnight3

Heroic Strike

Red deals 500% AD to the enemy with the most health. Energy used for Heroic Strike builds up with each successive Attack. All energy is depleted when Heroic Strike is used.

AB Epic Avatar Image 2

Chuck

A master of wizardry, whose spells can wipe out an entire group of enemies!


BASE STATISTICS:

HP: 18 / 22 / 27
ATTACK DAMAGE: 12 / 14 / 17


Mage

Chuck 1 (Transparent)
Intitial class

Location: South Beach Pig Prison

ChuckMage1

Storm

Chuck deals damage equal to 55% AD to all enemies, regardless of who is targeted.

ChuckMage2

Shock Shield

Chuck encloses himself or target ally with an electric shield. Enemies who come into contact with the target are dealt 75% of Chuck's AD. The shield remains active for 3 turns.

Pros
Attacks everyone and he can give his ally a shock shield.

Cons
Only one bird is given a shock shield each turn.


Lightning Bird

Chuck 2 (Transparent)
Snoutling1 115

Location: Cobalt Plateau

EnergyDrain

Energy Drain

65% chance to immediately remove helpful effects from all enemies. Deals 45% damage.

LightningFast

Lightning Fast

Target bird immediately attacks a random enemy.

Pros
Wipes out the passive effects of enemies. Makes any bird attack during his turn.

Cons
Deals less damage than Mage. The bird he makes attack will only attack a random and using it on himself is just a normal attack.


Rainbird

Chuck 3 (Transparent)
Snoutling1 200

Location: Pirate Coast

AcidRain

Acid Rain

Deals 20% damage to all enemies. Targets also take 35% damage per turn for the next 3 turns.

HealingRain

Healing Rain

Removes all harmful effects from target. All birds are healed by 20% (Based on Chuck's HP) health.

Pros
Poisons everyone except pirates. The only class that can do direct healing and cancels bad status effects.

Cons
Its attack is ineffective against ironclad enemies.


Wizard

Chuck 4 (Transparent)
Snoutling1 500

Location: Snowy Peak

ChainLightning

Chain Lightning

Deals 100% damage. Lightning strikes 3 other targets, getting weaker with each jump. (Each jump deals 67%, 45%, 30% damage. Target is selected randomly.

Energize

Energize

Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn. Lasts 3 turns.

Pros
The most powerful class of all, making it possible to damage ironclad pigs and he can produce a stun shield and boost rage chili.

Cons
It is the only class that can't damage every pig on screen.


Thunderbird

Chuck 5 (Transparent)
LuckyCoin 275

Location: Giant Red Valley (Friendship gate access only)

ThunderClap

Thunder Clap

Deals 45% damage to all enemies. The selected target takes +25% damage for 3 turns.

Rage of Thunder

Rage of Thunder

Enemies attacking any birds receive 35% damage per attack. Lasts 3 turns.

Pros
Drop enemies' defense. Boosts everyone with his lightning shield; last one extra turn than Mage's.

Cons
None.


Rage Chilli

RedKnight3

Speed of Light

5 attacks are randomly selected from each bird on the field, and deal damage to randomly selected enemies.

Matilda


Cleric

Matilda 1 (Transparent)
Intitial class

Location:

HealingStrike

Healing Strike

Deals 100% damage. Heals all birds by 20% of the dealt damage.

HealingShield

Healing Shield

If any bird takes damage, all birds are healed by 15% of the taken damage. Lasts 3 turns.

Pros
Heals all birds every attack. The healing shield works as the defense shield (same as reducing 15% damage from enemies) but also heals others.

Cons
The healing shield doesn't heal too much.


Druid

Matilda 2 (Transparent)
Snoutling1 200

Location: Limestone Lagoon

ThornyVine

Thorny Vine

Deals 35% damage. Target also takes 100% damage per turn for the next 3 turns.

Regrowth

Regrowth

Heals target by 20% (Based on Matilda's HP) and all other birds by 10% health.

Pros
Heals birds directly. Gives a poison/strangle effect to enemies.

Cons
The target bird gets full healing while the other birds get half the healing so just clicking Matilda will be ineffective.


Princess

Matilda 3 (Transparent)
Snoutling1 250

Location: Star Reef

RoyalOrder

Royal Order

Deals 125% damage. Forces all enemies to attack the bird with most health for 3 turns.

RoyalAid

Royal Aid

Removes all harmful effects from target bird. Target is healed by 30%.

Pros
Matilda can get people to attack target with most through every attack and her healing is also increased.

Cons
Keep in mind that this forces all pigs to attack bird with highest health so if you're fighting chronicle cave, this is not recommended.


Priest [[File:|150px|right]]Snoutling1 2000 Location: Cobalt Plateaus (2nd trainer)

AngelicTouch

Angelic Touch

Deals 2 x 55% damage. Birds attacking this target regain 5% of their maximum health. Lasts 3 turns.

SpiritLink

Spirit Link

Connect to target bird. All connected birds share received healing (except potions). Lasts 3 turns.

Pros
Heals everyone if Matilda attacks when the spirit link is activated.

Cons
None.


Bard

Matilda 5 (Transparent)
LuckyCoin 95

Location: Northern Sea

HeavyMetal

Heavy Metal

Deals 160% damage. 15% chance to stun target for 1 turn.

SoothingSong

Soothing Song

All birds are healed by 10%. They also heal for 5% health per turn for the next 3 turns.

Pros
The most powerful class of all. Has 15% chance to stun (20% if equipped a specific items) and her healing will also put a regeneration effect.

Cons
None.


Rage Chilli

RedKnight3

Matilda's Medicine

All birds healed by 35% and all harmful effects are removed.

Bomb


Pirate

Bomb 1 (Transparent)
Intitial class

Location:

Pummel

Pummel

Deals 100% damage.

Arrr!

Arrr!

All birds' attack power is increased by 25%. Lasts 3 turns.

Pros
Has higher attack power than other birds.

Cons
No defense or healing abilities, very bad against Prince Porky.


Cannoneer

Bomb 2 (Transparent)
Snoutling1 250

Location: Great Cliffs

CoverFire

Cover Fire

Deals 3 x 30% damage. Lowers target attack power by 20% for 2 turns.

Counter

Counter

Target bird counters enemy attacks with an attack of its own with 40% attack power. Lasts 3 turns.

Pros
Does average damage, drops enemy attack power, counter ability can make allies attack enemies even when it is not their turn and very effective against Ninjas.

Cons
Counter deals less damage than the birds' normal attack power.


Berserk

Bomb 3 (Transparent)
Snoutling1 500

Location: Snowy Peak

Enrage

Enrage

Deals 85% damage. The damage is increased by 1% per 2% filled Rage Chili.

Frenzy

Frenzy

Target bird takes 15% of its maximum health as damage but all enemies receive the same damage.

Pros
As the Rage Chili fills, attack power increases slightly.

Cons
Frenzy attack is powerful based on the birds maximum hp, low max hp birds will deal rubbish attacks and plus rage chili can't be used without lowering bombs attack.


Cap'N

Bomb 4 (Transparent)
Snoutling1 750

Location: Northern Sea

Raid

Raid

Immediately removes all helpful effects from target. Deals 90% damage.

WhipUp!

Whip Up!

Target bird takes 10% of its maximum health as damage but its attack power is increased by 60%. Lasts 3 turns.

Pros
Raid deals high damage and also removes helpful effects from pigs which is very good.

Cons
None.


Sea dog

Bomb 5 (Transparent)
LuckyCoin 275

Location: Cobalt Plateaus

HulkSmash

Hulk Smash

Deals 125% damage. The damage is decreased by 1% per 1% lost health.

GangUp

Gang Up

If target bird attacks, Black immediately attacks the same target. Lasts 2 turns.

Pros
Deals the highest damage out of all Bomb's classes and one of the most powerful class of all. Gang up makes bomb attack twice without losing a turn.

Cons
Becomes less powerful as HP drops.


Rage Chilli

RedKnight3

Explode

Deals 150% damage to all enemies.

Blue Jay, Jake and Jim


Tricksters

TheBlues 1 (Transparent)
Intitial class

Location: Southern Sea-4

ItchingPowder

Itching Powder

Immediately removes all helpful effects from target. Deals 100% damage.

Cheer

Cheer

100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns.

Pros
Removes harmful effects from birds and helpful effects from pigs, and also deals high damage ...it can't get any better.

Cons
None.


Rogues

TheBlues 2 (Transparent)
Snoutling1 200

Location:

StickyGoo

Sticky Goo

Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns.

CupcakeTrap

Cupcake Trap

Forces all enemies to attack target bird and suffer 100% of their dealt damage. Lasts 2 turns.

Pros
One of the strongest poison in th entire game.

Cons
Sticky goo does not work on Pirates and cupcake trap could be bad in some situations.


Spies

TheBlues 3 (Transparent)
Snoutling1 300

Location: Winter Wonderland

SmokeBomb

Smoke Bomb

Deals 85% damage. All other enemies receive 35% damage.

Glee

Glee

Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.

Pros
Deals average damage to all enemies on screen, it can hit anything(ironclad, ninjas, porky, etc...) except for frost shield as long as the target is not directly hit, an healing is effective against a stage with a lot of enemies.

Cons
Healing is only effective as long as the overall damage is high.


Marksmen

TheBlues 4 (Transparent)
Snoutling1 500

Location: Banboo Forest (Frienship Gate access only)

Volley

Volley

Deals 2 x 35% damage. Target suffers 25% damage per attack. Lasts 3 turns.

Ambush

Ambush

Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns.

Pros
Blues's primary attack can be very powerful with chuck's chili ability. Ambush is also efficient.

Cons
Ambush isn't great against high damage pigs and low health birds.


Skulkers

TheBlues 5 (Transparent)
LuckyCoin 150

Location: Old Nesting Barrows

WeakSpot

Weak Spot

Deals 90% damage. Target takes +30% damage for 2 turns.

TricksyTrick

Tricksy Trick

Target bird attacks a random target for 35% damage. Harmful side effects on this attack are applied to all enemies.

Pros
Deals high damage. If tricksy trick is used, there is a chance for a bird to stun all enemies at once!

Cons
tricksy trick is not as strong as chuck's move and doesn't work very well(or at all) in limestone lagoon and porktuga


Rage Chilli

RedKnight3

Egg Surpsise

Deals 200% damage to a random enemy, stun a random for 1 turn, removes all helpful effects from a random enemy.


Mighty

Mightytoons

Mighty giving hints while a battle is loading

-Takes the role of the class trainer and owner of Mighty Eagle's Dojo.

-He sells the classes for the birds in the class trainer and upgrades the classes' strength and health in the Mighty Eagle's Dojo.

-He can also be summoned in combat by using the mighty eagle's favourite dish, he will kill all enemies (except Demonic Wizpig) in one hit.              

-He doesn't have a look of himself when scared.

-He is the only one who can dislike in Facebook.

Sword Spirit

Sword Spirit appears on Old Nesting Barrows-4. He is Red with the avenger class equipped with Dragontooth and dragonscale. He guards the Mighty's sword. Defeat him to unlock Mighty Eagle's Dojo.

Note: You have to use only one bird for this battle.

Sword Spirit

SWORD SPIRIT


PigAbilities1

Angry Bird

Charge 3 turns. Deals 408 damage.

RedKnight2

Fortify

Taken damage is reduced by 55%. Lasts 3 turns.

PigAbilities6

Duel of Honor

Potions are not allowed!

Mighty Eagle's Dojo

Mighty Eagle's Dojo

Mighty Eagle's Dojo is a place where the player can upgrade his/her birds' classes. It is unlocked after the player completes Old Nesting Barrows 4. In the Dojo each class can be upgraded 3 times: first is Veteran, then Elite and finally - Master. That makes a total of 75 class upgrades - 3 each for all 25 classes. However, the upgrades that appear in the Dojo are completely random. In addition, the player is limited to buying just 3 class upgrades every 3 hours and the 3 hour timer starts only when the player enters the Dojo. If the player doesn't find the given class upgrades useful or if he/she doesn't want to wait 3 hours for the next class upgrades, a simple yet expensive solution for this is paying 5 Lucky Coins.

Veteran (Bronze Medal (Veteran)) is an upgrade that costs 500 Snoutlings. It gives a class a 20% boost in both health and attack.

Elite (Silver Medal (Elite)) is an upgrade that costs 2000 Snoutlings. This upgrade appears only when a class is upgraded to Veteran. The upgrade gives a class another 20% boost in both health and attack which means that the total boost becomes 40%.

Master (Gold Medal (Master)) is an upgrade that costs 300 Lucky Coins. This upgrade appears only when a class is upgraded to Elite. The upgrade gives a class yet another 20% boost in both health and attack which means that the total boost becomes 60%.

Pigs

Wizpig (Transparent)

Wizpig


First Encounter (Level 9)

PigAbilities1

Black Storm

2 turns charge. Deals 210 damage. Heals by 50% of dealt damage.

PigAbilities5

Power Up Shroom

Increases attack power by 100%. Lasts 3 turns.

PigAbilities6

Drain Life

Passive. Increases received healing by 100%.


Second Encounter (Level 11)

PigAbilities1

Black Storm

2 turns charge. Deals 210 damage. Heals by 50% of dealt damage.

PigAbilities5

Dark Energy

Attackers receive 105 damage. Lasts 2 turns.

PigAbilities6

Drain Life

Passive. Increases received healing by 100%.


THIRD ENCOUNTER (Level 14)

PigAbilities1

Black Storm

2 turns charge. Deals 256 damage. Heals by 50% of the dealt damage.

PigAbilities5

Dark Energy

Attackers receive 128 damage. Lasts 2 turns.

PigAbilities6

Drain Life

Passive. Increases received healing by 100%.


FOURTH ENCOUNTER (Level 14)

PigAbilities1

Black Storm

2 turns charge. Deals 128 damage. Heals by 50% of dealt damage.

PigAbilities4

Weaken

2 turns charge. Reduces attack power of all enemies by 75%. Lasts 2 turns.

PigAbilities6

Drain Life

Passive. Increases received healing by 100%.


FIFTH ENCOUNTER: (wave 1)

PigAbilities4

Black Curse

Deals 41 damage to all enemies. Targets are cursed: If they take damage, their attackers are healed. Lasts 3 turns.
*Note: Some turns Black Curse deals 2x damage.

PigAbilities5

Zombie Master

Target ally immediately attacks.

PigAbilities6

Drain Life

Passive. Increases received healing by 100%.


FINAL ENCOUNTER (Demonic Wizpig) (wave 2)

DemonicWizPig

PigAbilities1

Black Magic

3 turns charge. Deals 540 damage to all enemies.

PigAbilities5

Consume spirits

Consumes all spirit allies. Heals 20% health per consumed spirit. Currently reviving spirits only grant 10% health.

PigAbilities6

Demonic

"No Bird Can Defeat Me!" You can't defeat Wizpig. Even the Mighty Eagle can't defeat him. But Prince Porky, who is a pig, can defeat him.


Note: Data in this table will be alternated by level after you win the battles in the first time.

PrincePorky

Prince Porky


FIRST ENCOUNTER (Level 1)

PigAbilities1

Vicious Backstab

Deals 3 x 7 damage.

PigAbilities6

Dodge

Passive. Ignores damage greater than 62.


SECOND ENCOUNTER (Level 2)

PigAbilities1

Vicious Backstab

Deals 3 x 12 damage.

PigAbilities6

Dodge

Passive. Ignores damage greater than 63.


THIRD ENCOUNTER (Level 6)

PigAbilities1

Vicious Backstab

Deals 3 x 27 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Passive. Ignores damage greater than 57.


FOURTH ENCOUNTER (Level 6)

PigAbilities1

Vicious Backstab

Deals 3 x 27 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Passive. Ignores damage greater than 69.


FIFTH ENCOUNTER (Level 11)

PigAbilities1

Vicious Backstab

Deals 3 x 51 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Passive. Ignores damage greater than 92.


SIXTH & SEVENTH ENCOUNTER (Level 14)

PigAbilities1

Vicious Backstab

Deals 3 x 51 damage.

PigAbilities5

Tit for Tat

Increases dealt and suffering damage by 25%. Lasts 3 turns.

PigAbilities6

Dodge

Ignores damage greater than 109.


AFTER EIGHTH ENCOUNTER: (wave 1)

PigAbilities1

Righteous Backstab

Deals 3 x 53 damage.

PigAbilities5

Tit for Tat

All allies increase their attack power by 30% but also suffer 15% more damage. Lasts 3 turns.

PigAbilities1

Holy Hand Grenade

Rage Ability. Deals 324 damage to all enemies. All Undead enemies who are knocked out by the blast (or currently reviving) are removed from the battle.

ABEpicKingPig

King Pig


FIRST ENCOUNTER (Level 14, wave 1)

PigAbilitiesTP
HealthPigAbility
AnnoyingPigAbility

Burp - Deals 8 damage. Rage ability of target is blocked.


Weeping Cry - 2 turns charge. King Pig cries and sobs. No effect at all!


Annoying - Passive. Increases attack power of all allies by 20%.


Piggy Mc'Cool/Merchant Pig

StickPig

Stick Pig


PigAbilities1
PigAbilities1

Poke - Deals 21 damage.


Stumble - The pig stumbles and does nothing.


Farmer

Farmer Pig


PigAbilities1
PigAbilities1

Headbutt - Deals 32 damage.


Stumble - The pig stumbles and does nothing.


Worker

Worker Pig


PigAbilities1


Headbutt - Deals 24 damage.


PigGuard

Pig Guard


PigAbilities4

Tickle - Deals 22 damage. Empties the Rage Chili by 5%.


Archaeologist

Archaeologist


PigAbilities1

Headbutt - Deals 32 damage.


SoldierPig

Soldier Pig


PigAbilities1
PigAbilities1

Bash - Deals 75 damage.


Stumble - The pig stumbles and does nothing.


BirdCatcher

Bird Catcher


PigAbilities1

Catch - Deals 13 damage. 5% chance to stun target for 1 turn.


Rogue

Rogue


PigAbilities1
PigAbilities2

Backstab - Deals 2x 10 damage.


Sneer - Laughs Stupidly. No effect at all!


RogueLeader

Rogue Leader


PigAbilities5
PigAbilities1

Over There - Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.


Backstab - Deals 2x 14 damage.


WealthyRogue

Wealthy Rogue


PigAbilities8
PigAbilities6

Run Away - Charge: 3 turns. Runs away, never to be seen again!


Full Pockets - Passive. Drops a Snoutling1 if after taking damage.


Monty

Monty


PigAbilities7
PigAbilities6

Call for Help - Charge 1 turn. Summons rogue allies.


Annoying - Passive. Increases attack power of all allies by 20%


Corporal

Corporal


PigAbilities1
PigAbilities3

Bat - Deals 71 damage.


Lick - 2 turns charge. Heals 600 health.


DesertPig

Desert Pig


PigAbilities4

Blinding Strike - Deals 34 damage. Lowers target attack power by 30% for 3 turns.


DesertPig

Desert Pig (Boss)


PigAbilities4

Blinding Strike - Deals 518 damage. Lowers target attack power for 33% for 0 turns.


TinySnowPig

Tiny Snow Pig


PigAbilities4

Chilli Blow - 50% chance to immediately remove all helpful effects from target. Deals 63 damage.


SnowPig

Snow Pig


PigAbilities4

Chili Blow - 50% chance to immediately remove all helpful effects on target. Deals 63 damage.


Lancer

Lancer


PigAbilities1
PigAbilities1


Poke - Deals 62 damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


Golden Pig

Golden Pig


PigAbilities4

Headbutt

Deals 98 damage. Empties the Rage Chili by 30%

PigAbilities4

Wild Boar

Deals 3x 38 damage. 20% chance to stun target for 1 turn


Farmer

Smuggler


PigAbilities1
PigAbilities1


Headbutt - Deals 76 damage.


Stumble - The pig stumbles and does nothing. Stupid pig.


Apprentice

Apprentice


PigAbilities1
PigAbilities5


Poke - Deals 51 damage.


Protective Bubble - Target receives 10% less damage. Lasts 3 turns.


Bombs

Royal Bomb copy

Royal Bomb

PigAbilities1

Tick Tock

3 turns charge. Deals 45 damage to all enemies and the bomb self-destructs.


Trap Bomb

UnderwaterMine

Underwater Mine


PigAbilities1

Tick Tack - 2 turns charge. Deals 75 damage to all enemies and the bomb self-destructs.


Aid Bomb

Aid Bomb


PigAbilities5

Healing Flash
2 turns charge. Heals all allies for 30% health.


  • Flash Bomb

Poseidon Pig

Poseidon pig

Poseidon Pig

Epic HP
32250/32250


PigAbilities4

Raging Storm

Deals 5x 108 damage. Heals for 100% of the dealt damage. (5x 108)

PigAbilities6

Undead

Revives 2 turns after being knocked out

Strategy for defeating

Knight + Wizard + Princess combo is enough to beat this pig - you can clear this level with Level 15, without either Class Upgrades or Legendary Weapons. Poseidon Pig attacks 5 times per turn, so Wizard's Energize can stun the pig by (1-0.8^5)=67.232% chance. Force Poseidon Pig to attack Knight with Attack and Royal Order, reduce the damage with Protect. Heal Knight continuously with Royal Aid. Always give the Rage Chili to Wizard. Level 15 birds require about 70 minutes to beat this level. It would be beneficial if Red had a weapon that stuns. With max level + legendaries, it needs less than 5 minutes.

Paladin + Lightning Bird + Capt'n is a solid trio for beating this pig as long as your birds are at a high enough level. The strategy is to use Capt'n's Whip Up! on Paladin so that Paladin can deal high damage and provide enough healing, use Lightning Bird's Lightning Fast on Paladin so that he may attack the pig a second time. When the Rage Chili is filled, give it to Lightning Bird. Do all those steps continuously and it's just a matter of time before Poseidon Pig is defeated. It would be beneficial if Red had a weapon that stuns.

Pirate Pigs

Take the roll of pirate enemies. The "Dirty Tricks" passive ability makes them immune to all harmful effects.

  • Matey: has the ability to poison target
  • Pirate: has the ability to lower targets attack
  • Air Pirate: has the ability to boost ally's attack
  • Pirate Veteran: has the ability to give an ally a counter effect
  • Adventurer (Enemy) (Immediately removes all helpful effects from target)
  • Pigiana Jones/Adventurer Pig (Your ally in Chronicle Cave)
Attacks
.Whiplash: Immediately removes all helpful effects from target. Deals damage.
.Counter: If the target is attacked, there is a 100% chance to counter with its own attack. Lasts 2 turns.
.Whirlwind: Rage ability, deals damage to all enemies. 15% chance to stun for 1 turn.
  • Submariner (A bigger and stronger version of Air Pirate)

Brute pigs

-He takes the role of the berserkers or heavy damage dealers in this game, he has a big old like body and sharp teethe sticking up. Most of them has have three turn charge attacks.

  • Brute
  • Big Pirate
  • Cabin Boy (A bigger and stronger version of Big Pirate.)
  • Brawler
  • Frankenpig (A undead version of Brute.)
  • Cave Brute (A cross between Brute and Frankenpig, except without the Undead Passive ability.)
  • Frost Hog
  • Primeval Frost Hog(A bigger and stronger version of Frost Hog, found in Bottomless Cave and Winter Wonderland.)
  • Big Brawler (A bigger and stronger version of the Brawler.)

Zombie Pigs

-Takes the role of zombie enemies. Takes 3 turns to revive to full health if knocked out, unless all other zombie allies are also knocked out.

  • Zombie: attacks do no effect
  • Stinky Zombie: Attacks inflicts poison to enemy
  • Zombie Knight: attacks can lower other peoples attack
  • Mummy: attacks has a chance to inflict stun, same goes for wet mummy
  • Wet Mummy (Weaponless counterpart of Mummy)
  • Stinky Stanley (a combination of Voodoo Beserker and Stinky Zombie)
  • Voodoo Berserker: attacks needs three turn charge but can heal
  • Pharaoh Pig (Stronger version of Mummy holding zombie knight's weapon, found in sunken pyramid)
  • Lefty (stronger version of Zombie Knight found in wiz pig's castle)
  • Righty (Stronger version of Stinky Zombie found in wiz pig's castle)

Ghost Pigs

-Takes the ghost enemy. Takes 2 turns to revive to full health if knocked out, unless all other ghosts allies are also knocked out.

  • Ship's Kobold
  • Water Horror (A stronger version of Ship's Kobold, found in Misty Hollow)
  • Ghost
  • Horror (A stronger version of Ghost, found in Misty Hollow)
  • Will 'o' Whisp
  • Lamp Horror (A stronger version of Will 'o' Whisp, found in Misty Hollow)
  • Mini Horror (A tiny Will 'o' Wisp which is the boss of Misty Hollow)
  • Poltergeist
  • Stool Horror (A stronger version of Poltergeist, found in Misty Hollow)
  • Banshee
  • Howler (A boss version of the Banshee, currently two available in the world at the moment)
  • Hairy Horror (A stronger version of Banshee, found in Misty Hollow)
  • Spirit (A ghost that is summoned by Demonic Wizpig.)
  • Poseidon Pig (Extremely powerful version of Ship's Kobold, found in Maelstrom.)

Healer Pigs

-Takes the role of the shamans

  • Smutje (immune to harmful effects)
  • Shaman
  • Dark Shaman (A stronger version of Shaman, only appears in the Chronicle Cave, this pig doesn't heal)
  • Witch Doctor
  • Ice Shaman (When he attack, target can't heal but if you heal target, he will heal instead for a pig with the lowest health. That's why he dangerous.)
  • Cave Shaman (The Ice Shaman without the mask.)
  • Ice Shaman King (A stronger version of Ice Shaman, only appears in the Chronicle Cave, this pig doesn't heal)

Pigmies

-Takes the role of the little wild pigs

  • Tiny Pigmies
  • Forest Pigmies
  • Pigmy Shooters
  • Tribal Pack (A stronger version of Pigmy Shooters, can only be fought through friendship gate access.)
  • Ice Pigmies (20% chance to immediately removes all helpful effects from target)

Ninja Pigs

-Takes the role of most of the pigs in bamboo forest

  • Black Ninja
  • Red Ninja
  • Little Ninja (a smaller and stronger version of Red Ninja with no weapons. Found in Volcano Island)
  • Ninja Bowman
  • Master Ninja
  • Shadow Pig(a bigger and stronger version of Master Ninja, Found in Eastern Bamboo Forest)

Foreman Pig

-Takes the role of a lot of enemies.

  • Big Boss
  • Foreman (Reference to Super Mario.)
  • Pilot Pig
  • Pilot Pig Captain (A stronger version of Pilot Pig, appears as a boss in the Northern Sea.)
  • Pirate Captain
  • Undead Pirate Captain (An undead version of the Pirate Captain, looks just like him except for the weapon.)
  • Captain Red Beard (Appears as a boss in Porktuga and Rain Plateau - 10. He looks just like Pirate Captain.)
  • Mandarin
  • Chieftain

Knight Pig

-Takes the role of all pigs with Ironclad.

  • Guard Captain
  • Marine Knight (A smaller version of Guard Captain, without the wooden armor.)
  • Cactus Knight
  • Cactus Knight Captain(a bigger and stronger version of Cactus Knight)
  • Shogun
  • Ronin(a bigger and stronger version of Shogun)
  • Ice Knight (45% chance to immediately removes all helpful effects from target)
  • Royal Guard
  • Royal Body Guard(a bigger and stronger version of Royal Guard)
  • Dark Knight (A boss in Trick or Treat Castle, resembles Darth Vader from the Star Wars series.) (50% chance to immediately removes all helpful effects from target)

Wizard Pig

Wizard Pig are pigs with white mustache and white hair and do magic base attack

  • Pyro Pig
  • Inferno Pig (A bigger and stronger version of Pyro Pig, found in Magic Shield 1)
  • Infernal Fire Bug (A boss in the Shaking Caverns, similar to Inferno Pig)
  • Lightning Pig
  • Temepest Pig (A bigger and stronger version of Lightning Pig, found in Magic Shield 2)
  • Nature Pig
  • Earthblood Pig (A bigger and stronger version of Nature Pig, found in Magic Shield 3)
  • Frost Pig
  • Blizzard Pig (A bigger and stronger version of Ice Pig, found in Magic Shield 4)
  • Necromancer
  • Spirit Caller (A bigger and stronger version of Necromancer, found in Magic Shield 5 and Ghost Ship dungeon)
  • Special Spirit Caller (A boss with two phases: running phase, last 9 waves and boss phase in the final wave, found in Mouth Pond)

Around Wikia's network

Random Wiki