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Epic Characters

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These are the characters that appears in Angry Birds Epic.

Birds

Red

AB Epic Avatar Image 1

RED ― is the protector of the flock - A chivalrous and powerful warrior!


BASE STATISTICS:

HP: 36 / 45 / 54 / 63
ATTACK DAMAGE: 8 / 9 / 10 / 12


KNIGHT ABILITIES: (Default Class)

Red 1 (Transparent)
RedKnight1
RedKnight2

Attack - Red jumps to target enemy and deals damage equal to 115% AD. Enemy cannot target anyone other than Red for the next 3 turns.


Protect - Red encloses himself or target ally with a shield. All incoming attacks will deal 55% less damage to the target. The shield remains active for 2 turns.



GUARDIAN ABILITIES: (Snoutling1 100) (Found in the Cobalt Plateaus trainer)

Red 2 (Transparent)
RedGuardian1
RedGuardian2

Overpower - Red jumps to target enemy and deals damage equal to 95% AD. Lowers the target's attack damage by 25% for 2 turns.


Aura of Fortitude - Red shields all allies with aura. The shield takes 25% less damage. The shield remains active for 3 turns.




SAMURAI ABILITIES: (Snoutling1 115) (Found in the Limestone Lagoon trainer)

Red 3 (Transparent)
Dragon Strike
Defensive Formation

Dragon Strike - Deals 3 x 50% damage.


Defensive Formation - Target bird receives 50% less damage, and all other birds receive 40% less damage. Lasts 1 turn.




AVENGER ABILITIES: (Snoutling1 1,000) (Found in the Old Nesting Barrows trainer)

Red 4 (Transparent)
Revenge
IDareYou!

Revenge - Deals 80% damage. This damage is increased by 2% per 1% lost health.


I Dare You! - Forces all enemies to attack target bird. Target takes 20% less damage. Lasts 2 turns.




PALADIN ABILITIES: (LuckyCoin 60) (Found in the Star Reef trainer)

Red 5 (Transparent)
Holy Strike
Devotion

Holy Strike - Deals 135% damage. Most hurt bird is healed by 40% of dealt damage.


Devotion - Target receives 35% less damage and the Paladin takes the damage instead of the target bird. Lasts 3 turns.




RONIN ABILITIES: (Japan exclusive class) (Only in Japanese ABE) (Stronger Version of Knight)

Red 6 (Transparent)
RedKnight1
RedKnight2

Attack - Deals 125% damage, forces target to attack Red for 3 turns.


Protect - Target receives 55% less damage, last 2 turns.




ULTIMATE:

RedKnight3

Heroic Strike - Red deals 500% AD to the enemy with the most health. Energy used for Heroic Strike builds up with each successive Attack. All energy is depleted when Heroic Strike is used.



CLASSES:


Pros and Cons

Knight

-Pros: Knight has a fairly high defense boost and he can get enemies to attack him instead

-Cons: his defense boost is only single target and he gets enemies to attack him every single turn

Guardian

-Pros: he can give defense boost to all ally and he can lower enemies attack

-Cons: his defense boost last one turn less than knights defense boost and his defense and attacks are also lowered

Samurai

-Pros: he does the highest overall damage of all red's classes and he give a better defense boost to all allies

-Cons: his overall damage is just three different attacks of the same power which is ineffective against ironclad users and his defense boost only last one turn

Paladin

-Pros: it allows red to heal his ally which can be powerful with class upgrades and legendaries and he can tank his allies

-Cons: however this is extremely ineffective against high-damage AOE attacks

Avenger

-Pros: the lower red's hp gets, the higher his attack goes and he can give a fairly good single target defense boost that last three turns

-Cons: getting healed lowers red's attacks and the defense boost also makes all enemies attack the target birds

Chuck

AB Epic Avatar Image 2

CHUCK ―is a master of wizardry, whose spells can wipe out an entire group of enemies!


BASE STATISTICS:

HP: 18 / 22 / 27
ATTACK DAMAGE: 12 / 14 / 17


MAGE ABILITIES: (Default Class)

Chuck 1 (Transparent)
ChuckMage1
ChuckMage2

Storm - Chuck deals damage equal to 55% AD to all enemies, regardless of who is targeted.


Shock Shield - Chuck encloses himself or target ally with an electric shield. Enemies who come into contact with the target are dealt 75% of Chuck's AD. The shield remains active for 3 turns.



Chuck 2 (Transparent)

LIGHTNING BIRD ABILITIES: (Snoutling1 115) (Found in the Cobalt Plateau trainer)

EnergyDrain
LightningFast

Energy Drain - 65% chance to immediately remove helpful effects from all enemies. Deals 45% damage.


Lightning Fast - Target bird immediately attacks a random enemy.




RAINBIRD ABILITIES: (Snoutling1 200) (Found in the Pirate Coast trainer)

Chuck 3 (Transparent)
AcidRain
HealingRain

Acid Rain - Deals 20% damage to all enemies. Targets also take 35% damage per turn for the next 3 turns.


Healing Rain - Removes all harmful effects from target. All birds are healed by 20% (Based on Chuck's HP) health.




WIZARD ABILITIES: (Snoutling1 500) (Found in the Snowy Peak trainer)

Chuck 4 (Transparent)
ChainLightning
Energize

Chain Lightning - Deals 100% damage. Lightning strikes 3 other targets, getting weaker with each jump. (Each jump deals 67%, 45%, 30% damage. Target is selected randomly.)


Energize - Each attack on the target fills the Rage Chili by 5% and has a 20% chance to stun the attacker for 1 turn. Lasts 3 turns.



THUNDERBIRD ABILITIES: (LuckyCoin 275) (Friendship gate access only)(Found in Giant Red Valley)

Chuck 5 (Transparent)
ThunderClap
Rage of Thunder

Thunder Clap - Deals 45% damage to all enemies. The selected target takes +25% damage for 3 turns.


Rage of Thunder - Enemies attacking any birds receive 35% damage per attack. Lasts 3 turns.




ULTIMATE:

RedKnight3

Speed of Light - 5 attacks are randomly selected from each bird on the field, and deal damage to randomly selected enemies.



CLASSES:



Pros and Cons

Mage

  • Pros: He can attack every pig and he can give his ally a shock shield
  • Cons: the shock shield only last one turn

Lightning Bird

  • Pros: His AOE attack can wipe out the passive effects of the enemy and he can make any bird attack during his turn
  • Cons: He does less damage than the Mage and the bird he makes attack will only attack a random and using it on himself is just a normal attack

Rain Bird

  • Pros: His attack can poison any enemy except pirates, and he's the only class that's not Matilda that can do direct healing and it removes harmful effect from target
  • Cons: UNKNOWN

Wizard

  • Pros: He does the most single damage of all chuck's classes making it possible to damage ironclad pigs and he can produce a stun shield and boost rage chili
  • Cons: He is the only class that can't damage every pig on screen

Thunder Bird

  • Pros: He can lower pigs defense and his lightning shield goes to all birds and last one extra turn than Mage
  • Cons: UNKNOWN (Chuck's class is too balanced)

Matilda

Matilda 1 (Transparent)

MATILDA


CLERIC ABILITIES: (Default Class)

HealingStrike
HealingShield

Healing Strike - Deals 100% damage. Heals all birds by 20% of the dealt damage.


Healing Shield - If any bird takes damage, all birds are healed by 15% of the taken damage. Lasts 3 turns.




DRUID ABILITIES: (Snoutling1 200) (Found in Limestone Lagoon trainer)

Matilda 2 (Transparent)
ThornyVine
Regrowth

Thorny Vine Deals 35% damage. Target also takes 100% damage per turn for the next 3 turns.


Regrowth Heals target by 20% (Based on Matilda's HP) and all other birds by 10% health.




PRINCESS ABILITIES: (Snoutling1 250) (Found in the Star Reef trainer)

Matilda 3 (Transparent)
RoyalOrder
RoyalAid

Royal Order - Deals 125% damage. Forces all enemies to attack the bird with most health for 3 turns.


Royal Aid - Removes all harmful effects from target bird. Target is healed by 30%.




PRIEST ABILITIES: (Snoutling1 2,000) (Found in the Cobalt Plateaus trainer 2)

Matilda 4 (Transparent)
AngelicTouch
SpiritLink

Angelic Touch - Deals 2 x 55% damage. Birds attacking this target regain 5% of their maximum health. Lasts 3 turns.


Spirit Link - Connect to target bird. All connected birds share received healing (except potions). Lasts 3 turns.




BARD ABILITIES: (LuckyCoin 95) (Found in the Northern Sea trainer)

Matilda 5 (Transparent)
HeavyMetal
SoothingSong

Heavy Metal - Deals 160% damage. 15% chance to stun target for 1 turn.


Soothing Song - All birds are healed by 10%. They also heal for 5% health per turn for the next 3 turns.




ULTIMATE:

RedKnight3

Matilda's Medicine - All birds healed by 35% and all harmful effects are removed.



CLASSES:


Pros and Cons

-Cleric

  • Pros: Matilda will heal all allies every attack(which looks rubbish in early levels) and her shield is like the harmful from her priest class and that shield would reduce the damage 15% and heal the other for it
  • Cons: UNKNOWN

-Druid

  • Pros: Matilda can finally give direct healing in this class which helps a lot for low-levels and her attacks does a poison/strangle effect
  • Cons: The target bird gets the full healing while the other birds get half the healing so just clicking Matilda will be ineffective

-Princess

  • Pros: Matilda can get people to attack target with most through every attack and her healing is also increased
  • Cons: Keep in mind that this forces all pigs to attack bird with highest health so if you're fighting chronicle cave, I recommend to not try this

-Priest

  • Pros: Matilda can put a absorb shield that will heal a bird by 5% of it's health! plus if you use a friends bird that has a high level and a high health and your birds have low health this could be powerful
  • Cons: UNKNOWN

-Bard

  • Pros: This class does the most damage of all classes in the game, and it has a 15% chance to stun(20% if equipped a specific items) and her healing will also put a regeneration affect which is very helpful
  • Cons: UNKNOWN (after all she's a healer she supposed to be balanced)

Bomb

Classes

Bomb 1 (Transparent)

BOMB


PIRATE ABILITIES: (Default Class)

Pummel
Arrr!

Pummel - Deals 100% damage.


Arrr! - All birds' attack power is increased by 25%. Lasts 3 turns.




CANNONEER ABILITIES: (Snoutling1 250) (Found in Great Cliffs trainer)

Bomb 2 (Transparent)
CoverFire
Counter

Cover Fire - Deals 3 x 30% damage. Lowers target attack power by 20% for 2 turns.


Counter - Target bird counters enemy attacks with an attack of its own with 40% attack power. Lasts 3 turns.




BERSERK ABILITIES: (Snoutling1 500) (Found in the Snowy Peak trainer)

Bomb 3 (Transparent)
Enrage
Frenzy

Enrage - Deals 85% damage. The damage is increased by 1% per 2% filled Rage Chili.


Frenzy - Target bird takes 15% of its maximum health as damage but all enemies receive the same damage.




Bomb 4 (Transparent)

CAP'N ABILITIES: (Snoutling1 750) (Found in the Northern Sea trainer)

Raid
WhipUp!

Raid - Immediately removes all helpful effects from target. Deals 90% damage.


Whip Up! - Target bird takes 10% of its maximum health as damage but its attack power is increased by 60%. Lasts 3 turns.




SEA DOG ABILITIES: (LuckyCoin 275) (Found in the Cobalt Plateaus trainer)

Bomb 5 (Transparent)
HulkSmash
GangUp

Hulk Smash - Deals 125% damage. The damage is decreased by 1% per 1% lost health.


Gang Up - If target bird attacks, Black immediately attacks the same target. Lasts 2 turns.




ULTIMATE:

RedKnight3

Explode - Deals 150% damage to all enemies.



CLASSES:


Blue Jay, Jake and Jim

TheBlues 1 (Transparent)

BLUE JAY, JAKE AND JIM


TRICKSTERS ABILITIES: (Default Class)

ItchingPowder
Cheer

Itching Powder - Immediately removes all helpful effects from target. Deals 100% damage.

Cheer - 100% chance to remove harmful effects from all birds. All birds' attack power is increased by 15%. Lasts 3 turns.




TheBlues 2 (Transparent)

ROGUES ABILITIES: (Snoutling1 200) (Found in Pirate Coast trainer)

StickyGoo
CupcakeTrap

Sticky Goo Deals 30% damage. Target also takes 90% damage per turn for the next 3 turns.


Cupcake Trap Forces all enemies to attack target bird and suffer 100% of their dealt damage. Lasts 2 turns.




TheBlues 3 (Transparent)

SPIES ABILITIES: (Snoutling1 300) (Found in the Winter Wonderland trainer)

SmokeBomb
Glee

Smoke Bomb - Deals 85% damage. All other enemies receive 35% damage.


Glee - Target bird is healed for 15% of all damage dealt to the enemies. Lasts 3 turns.




TheBlues 4 (Transparent)

MARKSMEN ABILITIES: (Snoutling1 500) (Frienship Gate access only) (Found in the Banboo Forest trainer)

Volley
Ambush

Volley - Deals 35% x 2 damage. Target suffers 25% damage per attack. Lasts 3 turns.


Ambush - Target bird takes damage instead of Blues. If target bird is attacked, Blues counter with an attack of their own with 50% damage. Lasts 2 turns.




TheBlues 5 (Transparent)

SKULKERS ABILITIES: (LuckyCoin 150) (Found in the Old Nesting Barrows trainer)

WeakSpot
TricksyTrick

Weak Spot - Deals 90% damage. Target takes +30% damage for 2 turns.


Tricksy Trick - Target bird attacks a random target for 35% damage. Harmful side effects on this attack are applied to all enemies.




ULTIMATE:

RedKnight3

Egg Surpsise - Deals 200% damage to a random enemy, stun a random for 1 turn, removes all helpful effects from a random enemy.



CLASSES:


Mighty

Mightytoons

Mighty giving hints while a battle is loading

-Takes the role of the class trainer and owner of Mighty Eagle's Dojo.

-He sells the classes for the birds in the class trainer and upgrades the classes' strength and health in the Mighty Eagle's Dojo.

-He can also be summoned in combat by using the mighty eagle's favourite dish, he will kill all enemies (except Demonic Wizpig) in one hit.              

-He doesn't have a look of himself when scared.

-He is the only one who can dislike in Facebook.

Sword Spirit

Sword Spirit

SWORD SPIRIT


PigAbilities1
RedKnight2
PigAbilities6

Angry Bird - Charge: 3 turns. Deals 408 damage.


Fortify - Taken damage is reduced by 55%. Lasts 3 turns.


Duel of Honor - Potions are not allowed!


Mighty Eagle's Dojo

Mighty Eagle's Dojo

Mighty Eagle's Dojo is a place where the player can upgrade his/her birds' classes. It is unlocked after the player completes Old Nesting Barrows 4. In the Dojo each class can be upgraded 3 times: first is Veteran, then Elite and finally - Master. That makes a total of 75 class upgrades - 3 each for all 25 classes. However, the upgrades that appear in the Dojo are completely random. In addition, the player is limited to buying just 3 class upgrades every 3 hours and the 3 hour timer starts only when the player enters the Dojo. If the player doesn't find the given class upgrades useful or if he/she doesn't want to wait 3 hours for the next class upgrades, a simple yet expensive solution for this is paying 5 Lucky Coins.

Veteran (Bronze Medal (Veteran)) is an upgrade that costs 500 Snoutlings. It gives a class a 20% boost in both health and attack.

Elite (Silver Medal (Elite)) is an upgrade that costs 2000 Snoutlings. This upgrade appears only when a class is upgraded to Veteran. The upgrade gives a class another 20% boost in both health and attack which means that the total boost becomes 40%.

Master (Gold Medal (Master)) is an upgrade that costs 300 Lucky Coins. This upgrade appears only when a class is upgraded to Elite. The upgrade gives a class yet another 20% boost in both health and attack which means that the total boost becomes 60%.

Pigs

Wizpig

Wizpig (Transparent)

WIZPIG


First Encounter (Level 9):

PigAbilities1
PigAbilities5
PigAbilities6

Black Storm - 2 turns charge. Deals 210 damage. Heals by 50% of dealt damage.


Power Up Shroom - Increases attack power by 100%. Lasts 3 turns.


Drain Life - Passive. Increases received healing by 100%.



Second Encounter (Level 11)

PigAbilities1
PigAbilities5
PigAbilities6

Black Storm - 2 turns charge. Deals 210 damage. Heals by 50% of dealt damage.


Dark Energy - Attackers receive 105 damage. Lasts 2 turns.


Drain Life - Passive. Increases received healing by 100%.




THIRD ENCOUNTER (Level 14)

PigAbilities1
PigAbilities5
PigAbilities6

Black Storm - 2 turns charge. Deals 256 damage. Heals by 50% of the dealt damage


Dark Energy - Attackers receive 128 damage. Lasts 2 turns.


Drain Life - Passive. Increases received healing by 100%.




FOURTH ENCOUNTER (Level 14)

PigAbilities1
PigAbilities4
PigAbilities6

Black Storm - 2 turns charge. Deals 128 damage. Heals by 50% of dealt damage.


Weaken - 2 turns charge. Reduces attack power of all enemies by 75%. Lasts 2 turns.


Drain Life - Passive. Increases received healing by 100%.


FIFTH ENCOUNTER: (wave 1)

PigAbilities4
PigAbilities5
PigAbilities6

Black Curse - Deals 41 damage to all enemies. Targets are cursed: If they take damage, their attackers are healed. Lasts 3 turns.

  • Note: Some turns Black Curse deals 2x damage.


Zombie Master - Target ally immediately attacks.


Drain Life - Passive. Increases received healing by 100%.



FINAL ENCOUNTER (Demonic Wizpig) (wave 2)

DemonicWizPig
PigAbilities1
PigAbilities5
PigAbilities6

Black Magic - 3 turns charge. Deals 540 damage to all enemies.


Consume spirits - Consumes all spirit allies. Heals 20% health per consumed spirit. Currently reviving spirits only grant 10% health.


Demonic - "No Bird Can Defeat Me!" You can't defeat Wizpig. Even the Mighty Eagle can't defeat him. But Prince Porky, who is a pig, can defeat him.


Prince Porky

Prince Porky

-The role being played by Freckles, Prince Porky mostly appears in Castle Battles. He can spawn various kinds of bombs during the battle. -He is the only Pig played with the birds. -He fought with Wiz Pig in Wiz Pig's Castle.

PrincePorky

PRINCE PORKY


FIRST ENCOUNTER (Level 1)

PigAbilities1
PigAbilities6

Vicious Backstab - Deals 3 x 7 damage.


Dodge - Passive. Ignores damage greater than 62.



SECOND ENCOUNTER (Level 2)

PigAbilities1
PigAbilities6

Vicious Backstab - Deals 3 x 12 damage.


Dodge - Passive. Ignores damage greater than 63.



THIRD ENCOUNTER (Level 6)

PigAbilities1
PigAbilities5
PigAbilities6

Vicious Backstab - Deals 3 x 27 damage.


Tit for Tat - Increases dealt and suffering damage by 25%. Lasts 3 turns.


Dodge - Passive. Ignores damage greater than 57.




FOURTH ENCOUNTER (Level 6)

PigAbilities1
PigAbilities5
PigAbilities6

Vicious Backstab - Deals 3 x 27 damage.


Tit for Tat - Increases dealt and suffering damage by 25%. Lasts 3 turns.


Dodge - Passive. Ignores damage greater than 69.




FIFTH ENCOUNTER: (Level 11)

PigAbilities1
PigAbilities5
PigAbilities6

Vicious Backstab - Deals 3 x 51 damage.


Tit for Tat - Increases dealt and suffering damage by 25%. Lasts 3 turns.


Dodge - Passive. Ignores damage greater than 92.



SIXTH & SEVENTH ENCOUNTER (Level 14)

PigAbilities1
PigAbilities5
PigAbilities6

Vicious Backstab - Deals 3 x 51 damage.


Tit for Tat - Increases dealt and suffering damage by 25%. Lasts 3 turns.


Dodge - Ignores damage greater than 109.



AFTER EIGHTH ENCOUNTER: (wave 1)

PigAbilities1
PigAbilities5
PigAbilities1

Righteous Backstab - Deals 3 x 53 damage.


Tit for Tat - All allies increase their attack power by 30% but also suffer 15% more damage. Lasts 3 turns.


Holy Hand Grenade - Rage Ability. Deals 324 damage to all enemies. All Undead enemies who are knocked out by the blast (or currently reviving) are removed from the battle.


King Pig

-King Pig appears in 5th castle.

ABEpicKingPig

KING PIG


FIRST ENCOUNTER (Level 14, wave 1)

PigAbilitiesTP
HealthPigAbility
AnnoyingPigAbility

Burp - Deals 8 damage. Rage ability of target is blocked.


Weeping Cry - 2 turns charge. King Pig cries and sobs. No effect at all!


Annoying - Passive. Increases attack power of all allies by 20%.


Piggy Mc'Cool/Merchant Pig

Piggy Mc'Cool

-A pig dressed as the Blues from the Toons episode "True Blue?". This pig can be used as an ally for Daily Dungeons and Chronicle Cave. You can also visit his island, he has an airship, all keys, diamond anvil, golden cauldron and golden rage chili. His birds are Red(Paladin holding Titan's Wrath and Titan's Grip), Chuck(Wizard), Matilda(Bard), Bomb(Cap'n) and Blues(Spies holding Angry Bird Plushes and The Sling)

  • Attacks
   -Pick Pocket: Deals damage and steals 2-3 snoutlings from target.
   -Restock: Consumables used on the target have a  65% chance that they are restocked for free. Lasts 3 turns.
   -Free Items!: Rage Ability. All birds are healed by 35%. Rage Chili is re-filled by 35%.

Pigs

StickPig

STICK PIG


PigAbilities1
PigAbilities1

Poke - Deals 7.583% damage.


Stumble - The pig stumbles and does nothing.


Farmer

FARMER PIG


PigAbilities1
PigAbilities1

Headbutt - Deals 32 damage.


Stumble - The pig stumbles and does nothing.


Worker

WORKER PIG


PigAbilities1


Headbutt - Deals 24 damage.


PigGuard

PIG GUARD


PigAbilities4

Tickle - Deals 22 damage. Empties the Rage Chili by 5%.


Archaeologist

ARCHAEOLOGIST


PigAbilities1

Headbutt - Deals 32 damage.


SoldierPig

SOLDIER PIG


PigAbilities1
PigAbilities1

Bash - Deals 75 damage.


Stumble - The pig stumbles and does nothing.


BirdCatcher

BIRD CATCHER


PigAbilities1

Catch - Deals 13 damage. 5% chance to stun target for 1 turn.


Rogue

ROGUE


PigAbilities1
PigAbilities2

Backstab - Deals 2x 10 damage.


Sneer - Laughs Stupidly. No effect at all!


RogueLeader

ROGUE LEADER


PigAbilities5
PigAbilities1

Over There - Charge: 2 turns. Commands all pigs to attack the same target. Lasts 2 turns.


Backstab - Deals 2x 14 damage.


WealthyRogue

WEALTHY ROGUE


PigAbilities8
PigAbilities6

Run Away - Charge: 3 turns. Runs away, never to be seen again!


Full Pockets - Passive. Drops a Snoutling1 if damage is taken.


Monty

MONTY


PigAbilities7
PigAbilities6

Call for Help - Charge 1 turn. Summons rogue allies.


Annoying - Passive. Increases attack power of all allies by 20%


Corporal

CORPORAL


PigAbilities1
PigAbilities3

Bat - Deals 71 damage.


Lick - 2 turns charge. Heals 600 health.


DesertPig

DESERT PIG


PigAbilities4

Blinding Strike - Deals 34 damage. Lowers target attack power by 30% for 3 turns.


DesertPig

DESERT PIG (BOSS)


PigAbilities4

Blinding Strike - Deals 518 damage. Lowers target attack power for 33% for 0 turns.


  • Tiny Snow Pig (50% chance to immediately remove all helpful effects from target)
  • Snow Pig (50% chance to immediately remove all helpful effects from target)
  • Golden Pig (Appears once a day, drops lucky coins)

Bomb

  • Royal Bomb
  • Trap Bomb
  • Underwater Mine
  • Aid Bomb
  • Flash Bomb

Poseidon Pig

-He is the enemy that the player will face when entering the "Whirlpool level" after getting the submarine.

-He is possible to beat with or without the Mighty Eagle, although you should know that the Mighty Eagle is the only way to acquire 3 stars.

-He is a little useless since his treasure chest drops just two different resources and only 3 Lucky Coins.

-His attack is really strong, his health is extremely high.

Strategy

Knight + Wizard + Princess combo is enough to beat this pig - you can clear this level with Level 15, without either Class Upgrades or Legendary Weapons. Poseidon Pig attacks 5 times per turn, so Wizard's Energize can stun the pig by (1-0.8^5)=67.232% chance. Force Poseidon Pig to attack Knight with Attack and Royal Order, reduce the damage with Protect. Heal Knight continuously with Royal Aid. Always give the Rage Chili to Wizard. Level 15 birds require about 70 minutes to beat this level. It would be beneficial if Red had a weapon that stuns. With max level + legendaries, it needs less than 5 minutes. 

Paladin + Lightning Bird + Capt'n is a solid trio for beating this pig as long as your birds are at a high enough level. The strategy is to use Capt'n's Whip Up! on Paladin so that Paladin can deal high damage and provide enough healing, use Lightning Bird's Lightning Fast on Paladin so that he may attack the pig a second time. When the Rage Chili is filled, give it to Lightning Bird. Do all those steps continuously and it's just a matter of time before Poseidon Pig is defeated. It would be beneficial if Red had a weapon that stuns.

Pirate Pig

Take the roll of pirate enemies. The "Dirty Tricks" passive ability makes them immune to all harmful effects.

  • Matey: has the ability to poison target
  • Pirate: has the ability to lower targets attack
  • Air Pirate: has the ability to boost ally's attack
  • Pirate Veteran: has the ability to give an ally a counter effect
  • Adventurer (Enemy) (Immediately removes all helpful effects from target)
  • Pigiana Jones/Adventurer Pig (Your ally in Chronicle Cave)
Attacks
.Whiplash: Immediately removes all helpful effects from target. Deals damage.
.Counter: If the target is attacked, there is a 100% chance to counter with its own attack. Lasts 2 turns.
.Whirlwind: Rage ability, deals damage to all enemies. 15% chance to stun for 1 turn. 
 
  • Submariner (A bigger and stronger version of Air Pirate)

Brute pig

-He takes the role of the berserkers or heavy damage dealers in this game, he has a big old like body and sharp teethe sticking up. Most of them has have three turn charge attacks.

  • Brute
  • Big Pirate
  • Big Sailor
  • Cabin Boy (A bigger and stronger version of Big Sailor.)
  • Brawler
  • Frankenpig
  • Cave Brute (A cross between Brute and Frankenpig, except without the Undead Passive ability.)
  • Frost Hog
  • Primeval Frost Hog(A bigger and stronger version of Frost Hog, found in Bottomless Cave and Winter Wonderland.)

Zombie Pig

-Takes the role of zombie enemies. Takes 3 turns to revive to full health if knocked out, unless all other zombie allies are also knocked out.

  • Zombie: attacks do no effect
  • Stinky Zombie: Attacks inflicts poison to ememy
  • Zombie Knight: attacks can lower other peoples attack
  • Mummy: attacks has a chance to inflict stun, same goes for wet mummy
  • Wet Mummy (Weaponless counterpart of Mummy)
  • Stinky Stanley (a combination of Voodoo Beserker and Stinky Zombie)
  • Voodoo Berserker: attacks needs three turn charge but can heal
  • Pharaoh Pig (Stronger version of Mummy holding zombie knight's weapon, found in sunken pyramid)
  • Lefty (stronger version of Zombie Knight found in wiz pig's castle)
  • Righty (Stronger version of Stinky Zombie found in wiz pig's castle)

Ghost Pig

-Takes the ghost enemy. Takes 2 turns to revive to full health if knocked out, unless all other ghosts allies are also knocked out.

  • Ship's Kobold
  • Water Horror (A stronger version of Ship's Kobold, found in Misty Hollow)
  • Ghost
  • Horror (A stronger version of Ghost, found in Misty Hollow)
  • Will 'o' Whisp
  • Lamp Horror (A stronger version of Will 'o' Whisp, found in Misty Hollow)
  • Mini Horror (A tiny Will 'o' Wisp which is the boss of Misty Hollow)
  • Poltergeist
  • Stool Horror (A stronger version of Poltergeist, found in Misty Hollow)
  • Banshee
  • Howler (A boss version of the Banshee, currently two available in the world at the moment)
  • Hairy Horror (A stronger version of Banshee, found in Misty Hollow)
  • Spirit (A ghost that is summoned by Demonic Wizpig.)
  • Poseidon Pig (Extremely powerful version of Ship's Kobold, found in Maelstrom.)

Healer Pig

-Takes the role of the shamans

  • Smutje (inmune to harmful effects)
  • Shaman
  • Dark Shaman (A stronger version of Shaman, only appears in the Chronicle Cave, this pig doesn't heal)
  • Witch Doctor
  • Ice Shaman
  • Cave Shaman (The Ice Shaman without the mask.)
  • Ice Shaman King (A stronger version of Ice Shaman, only appears in the Chronicle Cave, this pig doesn't heal)

Pigmies

-Takes the role of the little wild pigs

  • Tiny Pigmies
  • Forest Pigmies
  • Pigmy Shooters
  • Tribal Pack (A stronger version of Pigmy Shooters, can only be fought through friendship gate access.)
  • Ice Pigmies (20% chance to immediately removes all helpful effects from target)

Ninja Pig

-Takes the role of most of the pigs in bamboo forest

  • Black Ninja
  • Red Ninja
  • Little Ninja (a smaller and stronger version of Red Ninja with no weapons. Found in Volcano Island)
  • Ninja Bowman
  • Master Ninja
  • Shadow Pig(a bigger and stronger version of Master Ninja)

Foreman Pig

-Takes the role of a lot of enemies.

  • Big Boss
  • Foreman (Reference to Super Mario.)
  • Pilot Pig
  • Pilot Pig Captain (A stronger version of Pilot Pig, appears as a boss in the Northern Sea.)
  • Pirate Captain
  • Undead Pirate Captain (An undead version of the Pirate Captain, looks just like him except for the weapon.)
  • Captain Red Beard (Appears as a boss in Porktuga and Rain Plateau - 10. He looks just like Pirate Captain.)
  • Mandarin
  • Chieftain

Ironclad pig

-Takes the role of all pigs with Ironclad.

  • Guard Captain
  • Marine Knight (A smaller version of Guard Captain, without the wooden armor.)
  • Cactus Knight
  • Cactus Knight Captain(a bigger and stronger version of Cactus Knight)
  • Shogun
  • Ronin(a bigger and stronger version of Shogun)
  • Ice Knight (45% chance to immediately removes all helpful effects from target)
  • Royal Guard
  • Royal Body Guard(a bigger and stronger version of Royal Guard)
  • Dark Knight (A boss in Trick or Treat Castle, resembles Darth Vader from the Star Wars series.) (50% chance to immediately removes all helpful effects from target)

Wizard Pig

Wizard Pig are pigs with white mustache and white hair and do magic base attack

  • Pyro Pig
  • Inferno Pig (A bigger and stronger version of Pyro Pig, found in Magic Shield 1)
  • Infernal Fire Bug (A boss in the Shaking Caverns, similar to Inferno Pig)
  • Lightning Pig
  • Temepst Pig (A bigger and stronger version of Lightning Pig, found in Magic Shield 2)
  • Nature Pig
  • Earthblood Pig (A bigger and stronger version of Nature Pig, found in Magic Shield 3)
  • Frost Pig
  • Blizzard Pig (A bigger and stronger version of Ice Pig, found in Magic Shield 4)
  • Necromancer
  • Spirit Caller (A bigger and stronger version of Necromancer, found in Magic Shield 5 and Ghost Ship dungeon)
  • Special Spirit Caller (A boss with two phases: running phase, last 9 waves and boss phase in the final wave, found in Mouth Pond)

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