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Sunken Pyramid is the seventh and final Daily Dungeon in Angry Birds Epic. It is located at the Eastern Sea. It can be replayed every Sunday. The Pharaoh Pig lies at the bottom of this ruined pyramid. What he lacks in health is made up for by his Cactus Knight guards and his massive attack.
Catch - Deals 63 damage. 5% chance to stun target for 1 turn.
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Cactus Knight
1602
Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.
Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.
Ironclad - Passive: Ignores damage less than 99.
Wave 3[]
Cactus Knight
1602
Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.
Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.
Ironclad - Passive: Ignores damage less than 99.
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Desert Pig x2
647
Blinding Strike - Deals 74 damage. Lowers target attack power by 33% for 2 turns.
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Mummy
493
Sand Blast - Deals 93 damage. 5% chance to stun target for 1 turn.
Undead - Passive: Revives 3 turns after being knocked out.
Wave 4[]
Adventurer
1540
Whiplash - Immediately remove helpful effects on the target. Deals 171 damage.
Counter - Target counters enemy attacks with its own attack, dealing 200% damage. Lasts 3 turns.
Dirty Tricks - Passive: Immune to harmful effects.
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Archaeologist
493
Headbutt - Deals 69 damage.
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Bird Catcher x3
419
Catch - Deals 63 damage. 5% chance to stun target for 1 turn.
Wave 5[]
Cactus Knight x2
1602
Spiky Blow - Deals 40 damage. Target also takes 113 damage per turn for the next 3 turns.
Reflect - Enemies attacking the target receive 73 damage per attack. Lasts 3 turns.
Ironclad - Passive: Ignores damage less than 99.
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Pharaoh Pig
616
Blinding Sand - Charge: 3 turns. Deals 513 damage to all enemies. Lowers attack power by 15% for 2 turns.
Undead - Passive: Revives 2 turns after being knocked out.
Strategy[]
The main threats in this dungeon are the mummies, the cactus knights, and the Pharaoh Pig in the last wave. One two-bird and Piggy McCool strategy is to use Capt'n Bomb and Princess or Druid Matilda, although the Princess class may be better for hitting cactus knights. For each wave, whip up Bomb before using his rage ability to take out most minion pigs. then clean up the remaining pigs, healing when necessary.
On the last wave, the Pharaoh Pig's charge attack deals a huge amount of damage to all your birds, but he has relatively low health, so knock him out first before he can use his deadly Sand Blast, then deal with the two cactus knights while the Pharaoh Pig is reviving
Summary[]
This level contains all pigs from the desert island or desert areas and is like a desert version of portokgua. Waves 1 to 4 are not so tough but watch out for the Mummies and Cactus Knights as they can inflict on you negative effects. Pharaoh Pig is not so tough in health terms but in attack terms he is very tough, so defeat him before he fully-charges his big attack and also handle the cactus knights as they might be tough! But at the end this dungeon isn't that hard
Strange Site - 1 ·Strange Site - 2 ·Strange Site - 3 ·Strange Site - 4 ·Strange Site - 5 ·Strange Site - 6 ·Strange Site - 7 ·Strange Site - 8 ·Strange Site - 9 ·Strange Site - 10
Pig Lair
Pig Lair - 1 ·Pig Lair - 2 ·Pig Lair - 3 ·Pig Lair - 4 ·Pig Lair - 5 ·Pig Lair - 6 ·Pig Lair - 7 ·Pig Lair - 8 ·Pig Lair - 9 ·Pig Lair - 10
The Great Divide - 1 ·The Great Divide - 2 ·The Great Divide - 3 ·The Great Divide - 4 ·The Great Divide - 5 ·The Great Divide - 6 ·The Great Divide - 7 ·The Great Divide - 8 ·The Great Divide - 9 ·The Great Divide - 10
Hog Head Hollow - 1 ·Hog Head Hollow - 2 ·Hog Head Hollow - 3 ·Hog Head Hollow - 4 ·Hog Head Hollow - 5 ·Hog Head Hollow - 6 ·Hog Head Hollow - 7 ·Hog Head Hollow - 8 ·Hog Head Hollow - 9 ·Hog Head Hollow - 10
Pirate Bay - 1 ·Pirate Bay - 2 ·Pirate Bay - 3 ·Pirate Bay - 4 ·Pirate Bay - 5 ·Pirate Bay - 6 ·Pirate Bay - 7 ·Pirate Bay - 8 ·Pirate Bay - 9 ·Pirate Bay - 10