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Floating Hoghouse is the third level of Banjo Bayou in Angry Birds Epic. It is a Dungeon stage. When this level is finished, the player may spin for 150 Snoutlings on Normal or 250 Snoutlings on Elite. This dungeon is replayable every Wednesday. Three new pigs are also introduced here:

  • Ice Shaman: A new kind of Shaman. He has a stronger Bad Mojo in that it not only nullifies any healing, it also affects potions and the healing will heal the pig with the lowest health. His other skill is to heal any ally instantly.
  • Ice Pigmies: A new kind of pigmies. Other then their attack having a 20% each to remove all helpful effects from the target, they are no different from Forest Pigmies.
  • Voodoo Doctor: Once again a boss. This time, instead of focusing his attack on one enemy, he will now use a stronger version of Witch Doctor's Spirit Protection and his attack will prevent all birds from using their rage ability for the next turn.

Battle Hint[]

Wildlings (Gain bonus attack power while the Rage Chili fills up.)

These native pigs have Wilding to deal up to 50% more damage (1% bonus attack per 2% Rage Chili filled) depending on your filled rage Chili.

Hint: Keep the attack bonus of the Wilding ability low by spending your Rage ability right before Wildings use a big attack.



Enemies[]

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Note: All data below is when attempting the dungeon for the first time. Subsequent attempts will match all enemies' levels with the player's level.

Wave 1[]

Shaman

Shaman


ABEpicHP (Transparent) 975

PigAbilities4

Force of Nature

Deals 45 damage to all enemies and halves their healing for 3 turns.

PigAbilities5

Cleansing Waters

Charge: 2 turns. Heals target ally for 293 health and removes all its negative effects.



Zombie

Zombie


ABEpicHP (Transparent) 624

PigAbilities1

Smash!

Deals 54 damage.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


PigmyShooters

Pigmy Shooters


ABEpicHP (Transparent) 585

PigAbilities4

Numbing Poison

Deals 3x 15 damage. Blocks the target's rage ability for 2 turns.

PigAbilities7

Hoard

Charge: 3 turns. Calls Pigmy Shooters as support.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Wave 2[]

WitchDoctor

Witch Doctor


ABEpicHP (Transparent) 1170

PigAbilities4

Bad Mojo

Charge: 2 turns. Deals 210 damage. Reduces received healing by 100% for 3 turns (except potions).

PigAbilities5

Spirit's Protection

Target is healed by 100% of its dealt damage. Lasts 3 turns.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.

However, Spirit's Protection actually affects all allies.


Zombie

Zombie


ABEpicHP (Transparent) 624

PigAbilities1

Smash!

Deals 54 damage.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


ForestPigmies

Forest Pigmies


ABEpicHP (Transparent) 663

PigAbilities1

Stampede

Deals 3x 21 damage.

PigAbilities7

Hoard

Charge: 3 turns. Calls Forest Pigmies as support.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Wave 3[]

Ice Shaman

Ice Shaman


ABEpicHP (Transparent) 1072

PigAbilities4

Mimic

Deals 90 damage. Steals any received healing by the target onto the pig with the lowest health. Lasts 3 turns.

PigAbilities3

Refresh

Heals target for 322 health.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Ice Pigmies

Ice Pigmies


ABEpicHP (Transparent) 624

PigAbilities4

Cold Touch

Deals 3x 21 damage with a 20% chance to remove all target's positive effects.

PigAbilities7

Hoard

Charge: 3 turns. Summons 1 Ice Pigmies ally.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


ForestPigmies

Forest Pigmies


ABEpicHP (Transparent) 663

PigAbilities1

Stampede

Deals 3x 21 damage.

PigAbilities7

Hoard

Charge: 3 turns. Calls Forest Pigmies as support.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Wave 4[]

The player has to engage 1 Nature Pig and 2 Ice Pigmies.


NaturePig

Nature Pig


ABEpicHP (Transparent) 1131

PigAbilities4

Tremor

Charge: 2 turns. Deals 84 damage to all enemies, reducing their attack power by 25% for 2 turns.

PigAbilities5

Revitalization

Heals all allies for 170 health each turn for 3 turns.



Ice Pigmies

Ice Pigmies


ABEpicHP (Transparent) 624

PigAbilities4

Cold Touch

Deals 3x 21 damage with a 20% chance to remove all target's positive effects.

PigAbilities7

Hoard

Charge: 3 turns. Summons 1 Ice Pigmies ally.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.


Wave 5[]

Zombie

Zombie


ABEpicHP (Transparent) 624

PigAbilities1

Smash!

Deals 54 damage.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


StinkyZombie

Stinky Zombie


ABEpicHP (Transparent) 370

PigAbilities4

Stinky Breath

Charge: 2 turns. Deals 26 damage. Target receives 75 damage each turn for the next 3 turns.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

"Stinky Breath" was originally named "Bad Breath".


WitchDoctor

Voodoo Doctor


ABEpicHP (Transparent) 1560

PigAbilities4

Numbing Mojo

Deals 60 damage to all enemies. Blocks rage ability. Lasts 1 turn.

PigAbilities5

Greater Spirit's Protection

All allies are healed by 100% of their dealt damage. Lasts 3 turns.

PigAbilities6

Wildling

Passive: Gains bonus attack power while the Rage Chili fills up.

The boss of Floating Hoghouse Dungeon.



Strategy[]

First, play the other levels until you reaches a higher level. Then get back here and choose any two birds you like and Piggy Mc'Cool's Merchant Pig. Then, attack, heal if the birds' health is under 70%, using secondary skills with the unused birds when you're ready to go to the second wave, using the Rage Chili to Matilda if there is at least 1 harmful effects on a bird or if Merchant Pig is stunned, otherwise, use it on Merchant Pig. But if the birds' health are more than 65%, give it to Bomb. Repeat this over until either you win or you lose.

Remember that the pigmies can summon other each other so they are the most crucial in being killed, otherwise you will be overwhelmed by their numbers.

In Summary[]

A lot of Wildling Pigs will appear here, so use the Rage Chili quickly. Ice Shaman can steal any healing from his target foe to heal any badly damaged ally, Ice Pigmies can dispel helpful effects, and Voodoo Doctor can block the Rage Ability as well as use Greater Spirit's Protection to heal for 100% of not only his damage but his two zombie allies.

Gallery[]

Walkthroughs[]

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