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Ghost Ship is the optional level of Star Reef in Angry Birds Epic. It is a Daily Dungeon stage. When this level is finished, the player may spin for 150 Snoutlings if done on Normal or 250 Snoutlings if done on Elite. This level introduces the Spirit Caller, a stronger version of Necromancer if this level was done before Magic Shield - 5.

Battle Hint[]

Undead (Revive 2-3 turns after being knocked out.)

These spooky pigs are Undead. They revive after being knocked out as long as there is a pig standing!

Hint: Try to knock out as many undead pigs as possible at the same time.



Enemies[]

These data are only applicable when attempting the dungeon for the first time. Subsequent attempts will scale the stats based on your current level and whether you chose the Normal mode or the Elite mode.

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1[]

The player has to engage 4 Ghosts, 1 Ship's Kobold and 1 Poltergeist. Each enemy's stats are shown below.


Ghost

Ghost


ABEpicHP (Transparent) 176

PigAbilities1

Boo!

Deals 48 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.



Ship'sKobold

Ship's Kobold


ABEpicHP (Transparent) 176

PigAbilities4

Scare

Deals 45 damage. 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.



Poltergeist

Poltergeist


ABEpicHP (Transparent) 390

PigAbilities4

Kinetic Blast

Charge: 2 turns. Deals 132 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.


Wave 2[]

FrankenPig

Frankenpig


ABEpicHP (Transparent) 1287

PigAbilities1

Stiff Touch

Charge: 3 turns. Deals 188 damage to target and 94 damage to all other enemies.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.



Ghost

Ghost


ABEpicHP (Transparent) 176

PigAbilities1

Boo!

Deals 48 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.



Poltergeist

Poltergeist


ABEpicHP (Transparent) 390

PigAbilities4

Kinetic Blast

Charge: 2 turns. Deals 132 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.



Ship'sKobold

Ship's Kobold


ABEpicHP (Transparent) 176

PigAbilities4

Scare

Deals 54 damage. 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


Wave 3[]

The player has to engage 1 Banshee, 2 Poltergeist and 1 Ghost. Each enemy's stats are shown below.


Banshee

Banshee


ABEpicHP (Transparent) 682

PigAbilities4

Siren Song

Deals 9 damage. Target receives 90 damage each turn for 3 turns.

PigAbilities7

Cry for Help

Charge: 3 turns. Summons ghosts.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.



Poltergeist

Poltergeist


ABEpicHP (Transparent) 390

PigAbilities4

Kinetic Blast

Charge: 2 turns. Deals 132 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.



Ghost

Ghost


ABEpicHP (Transparent) 176

PigAbilities1

Boo!

Deals 48 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.


Wave 4[]

The player has to engage 1 Undead Pirate Captain and 4 Ship's Kobolds. Each enemy's stats are shown below.


UndeadPirateCaptain

Undead Pirate Captain


ABEpicHP (Transparent) 975

PigAbilities1

Seasoned Stroke

Deals 2x 57 damage.

PigAbilities7

Spirits Call

Charge: 2 turns. Summons 1 random ghost ally.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.



Ship'sKobold

Ship's Kobold


ABEpicHP (Transparent) 176

PigAbilities4

Scare

Deals 45 damage. 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


Wave 5[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 3120

PigAbilities4

Mass Leech

Deals 68 damage. Target takes 61 damage each turn for the next 3 turns, healing the Spirit Caller for 203 health per turn.

PigAbilities7

Call Undead

Charge: 3 turns. Summons 2 random undead allies.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

The boss of Ghost Ship Dungeon and Magic Shield 5.



ZombieKnight

Zombie Knight


ABEpicHP (Transparent) 358

PigAbilities4

Weakening Strike

Deals 60 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.


Strategy[]

Note: This strategy assumes you have yet to clear this dungeon.

It is recommended to be at a higher level before attempting this dungeon. Once you have done that, choose any birds you would like (recommended would be Matilda for healing, Chuck for multiple attacks, or Jay, Jake, and Jim as spies for multiple targets) plus your friend's bird (Or Piggy McCool if you don't have any friends). Once that is done, follow the strategy below.

  1. Attack all enemies but make sure all of them can be easily defeated within two turns of the first knocked out enemy. You might have to leave all of them alive as you wear them down so be sure to heal your birds with cakes and potions if they need so.
  2. When you reach wave 3 and wave 4, there is a Banshee and a Undead Pirate Captain respectively. Prioritize them first, otherwise, they can call for additional reinforcements that can overwhelm you.
  3. For the final wave, try to knock out the Zombie Knight so to keep your attack high.

In Summary[]

All enemies in this level are undead so it is best to use an attack that can target multiple enemies. Also, the Spirit Caller is a stronger version of the Necromancer, since his main attack can also deal damage over time.

Gallery[]

Walkthroughs[]

Errors[]

  • Before version 1.2.6, the level's board of information would have appeared every time the player cleared Star Reef - 5.
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