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Lake Land - 3 is the third level of Lake Land in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 3 Ores.
Clearing this stage will unlock access to Bottomless Cave.
Common pigs appear in large numbers and don't have special rules usually.
Hint: Deal with the tallest pigs first. They pose the most threat.
Enemies[]
Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.
Wave 1[]
Pig Guard
508
Tickle
Deals 63 damage. Empties the Rage Chili by 5%.
Big Boss
805
Firm Slap
Deals 91 damage.
Charge Command
Charge: 3 turns. Commands all allies to attack a random enemy each.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Has an identical variant called Duke of the Pig Lair, who is the boss of Chronicle Cave's Pig Lair.
Soldier Pig
350
Bash
Deals 70 damage.
Stumble
The pig stumbles and does nothing. Stupid pig.
Lumberjack
445
Headbutt
Deals 61 damage.
Wave 2[]
Lumberjack
445
Headbutt
Deals 61 damage.
Foreman
875
Smack
Deals 88 damage.
Power Up
Increase all allies' attack power by 30% for 3 turns.
Incompetent Minions
Passive: Damage increases by 25% for each ally knocked out.
Wave 3[]
Big Sailor
2085
Haymaker
Charge: 3 turns. Deals 261 damage to all enemies.
Dirty Tricks
Passive: Immune to negative effects.
Corporal
718
Pummel
Deals 88 damage.
Lick
Charge: 2 turns. Heals 431 health.
Has an identical boss variant called Lolly Popper, which makes an appearance in Beard Forest 2.
Strategy[]
Warning #1: Be extremely careful at wave 1 and 2! Always kill the Big Boss and the Foreman first so he cannot increase his attack power!
Warning #2: On the first wave, don't use the Rage Chili to anyone. From wave 2, anytime, use the Rage Chili to Matilda if the birds' healths are under 65%, use it to Bomb if there are more than two pigs on the battlefield and for The Blues if there are two pigs or less on the battlefield.
Warning #3: When a bird is almost out of health, immediately use The Blues' secondary skill to give that bird bonus healing every turn!
Choose Red in Samurai, Matilda in Druid and The Blues in Spies. In every waves, attack every turn with The Blues and Bomb, then, heal with Matilda if the birds' healths are not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning #2". Also, when the Big Sailor is almost ready to attack, use Red's secondary skill on the bird who has the lowest current health. Repeat this over until you win the entire battle or lose the entire battle.
Strange Site - 1 ·Strange Site - 2 ·Strange Site - 3 ·Strange Site - 4 ·Strange Site - 5 ·Strange Site - 6 ·Strange Site - 7 ·Strange Site - 8 ·Strange Site - 9 ·Strange Site - 10
Pig Lair
Pig Lair - 1 ·Pig Lair - 2 ·Pig Lair - 3 ·Pig Lair - 4 ·Pig Lair - 5 ·Pig Lair - 6 ·Pig Lair - 7 ·Pig Lair - 8 ·Pig Lair - 9 ·Pig Lair - 10
The Great Divide - 1 ·The Great Divide - 2 ·The Great Divide - 3 ·The Great Divide - 4 ·The Great Divide - 5 ·The Great Divide - 6 ·The Great Divide - 7 ·The Great Divide - 8 ·The Great Divide - 9 ·The Great Divide - 10
Hog Head Hollow - 1 ·Hog Head Hollow - 2 ·Hog Head Hollow - 3 ·Hog Head Hollow - 4 ·Hog Head Hollow - 5 ·Hog Head Hollow - 6 ·Hog Head Hollow - 7 ·Hog Head Hollow - 8 ·Hog Head Hollow - 9 ·Hog Head Hollow - 10
Pirate Bay - 1 ·Pirate Bay - 2 ·Pirate Bay - 3 ·Pirate Bay - 4 ·Pirate Bay - 5 ·Pirate Bay - 6 ·Pirate Bay - 7 ·Pirate Bay - 8 ·Pirate Bay - 9 ·Pirate Bay - 10