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Magic Shield - 5 is the eighth level of Hog head Mountain in Angry Birds Epic. It is a normal stage. When this level is finished, the player may spin for 1 Treasure. (3 Bamboo if replaying)
Undead (Revive 2-3 turns after being knocked out.)
These spooky pigs are Undead. They revive after being knocked out as long as there is a pig standing!
Hint: Try to knock out as many undead pigs as possible at the same time.
Cutscenes[]
The birds have defeated all of the mage pigs. At first, it appeared that the shield was still holding strong, causing Wizpig to laugh at them. Suddenly, the shield was deactivated, angering Wizpig. He then flew into his castle with both the final bird egg and King Pig's crown.
Enemies[]
Spirit Caller
10800
Mass Leech
Deals 288 damage. Target takes 259 damage each turn for the next 3 turns, healing the Spirit Caller for 864 health per turn.
Call Undead
Charge: 3 turns. Summons 2 random undead allies.
Undead
Passive: Revives 3 turns after being knocked out.
The boss of Ghost Ship Dungeon and Magic Shield 5.
If Spirit Caller manages to fully charge his Call Undead skill, then one of the following enemies could be summoned:
Ghost
171
Boo!
Deals 61 damage.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.
Ship's Kobold
171
Scare
Deals 68 damage. 5% chance to stun target for 1 turn.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
When Spirit Caller is about to use his charged attack to summon a Ghost Pig, use The Blues's Rage Ability to stun the Spirit Caller for 1 turn.
If your Rage Chili hasn't filled up before Spirit Caller uses his charged attack, attack with all the birds as normal.
Use Cheer to instantly allow stunned birds to revive then use Trickster to subsequently attack Spirit Caller. Constantly repeat the three steps above.
Depending on the situation, use the Rage Chili on Druid if the whole team needs healing or on Trickster to delay the charged attack. If that happens, attack with Samurai.
Hurt the Ghost Pigs a bit, but don't knock them out as they revive after a few turns. Leave the Ghost Pigs with low health until Spirit Caller is down, then knock the others out.
Strange Site - 1 ·Strange Site - 2 ·Strange Site - 3 ·Strange Site - 4 ·Strange Site - 5 ·Strange Site - 6 ·Strange Site - 7 ·Strange Site - 8 ·Strange Site - 9 ·Strange Site - 10
Pig Lair
Pig Lair - 1 ·Pig Lair - 2 ·Pig Lair - 3 ·Pig Lair - 4 ·Pig Lair - 5 ·Pig Lair - 6 ·Pig Lair - 7 ·Pig Lair - 8 ·Pig Lair - 9 ·Pig Lair - 10
The Great Divide - 1 ·The Great Divide - 2 ·The Great Divide - 3 ·The Great Divide - 4 ·The Great Divide - 5 ·The Great Divide - 6 ·The Great Divide - 7 ·The Great Divide - 8 ·The Great Divide - 9 ·The Great Divide - 10
Hog Head Hollow - 1 ·Hog Head Hollow - 2 ·Hog Head Hollow - 3 ·Hog Head Hollow - 4 ·Hog Head Hollow - 5 ·Hog Head Hollow - 6 ·Hog Head Hollow - 7 ·Hog Head Hollow - 8 ·Hog Head Hollow - 9 ·Hog Head Hollow - 10
Pirate Bay - 1 ·Pirate Bay - 2 ·Pirate Bay - 3 ·Pirate Bay - 4 ·Pirate Bay - 5 ·Pirate Bay - 6 ·Pirate Bay - 7 ·Pirate Bay - 8 ·Pirate Bay - 9 ·Pirate Bay - 10