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Mouth Pool is the seventh level of Hog Head Mountain in Angry Birds Epic. It is a wave stage. When this level is finished, the player may spin for 1 Treasure. (3 Pig Cherries if replaying) The Spirit Caller, if Magic Shield - 5 is completed, reappears as a boss. He even summon minions while he tries to escape until the end.

Battle Hint[]

Undead (Revive 2-3 turns after being knocked out.)

These spooky pigs are Undead. They revive after being knocked out as long as there is a pig standing!

Hint: Try to knock out as many undead pigs as possible at the same time.



Enemies[]

Unless stated otherwise, there is only 1 of each type of enemy. Each enemy's stats are shown below per wave.


Wave 1[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.


Wave 2[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



Ghost

Ghost


ABEpicHP (Transparent) 299

PigAbilities1

Boo!

Deals 85 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.


Wave 3[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



FrankenPig

Frankenpig


ABEpicHP (Transparent) 2198

PigAbilities1

Stiff Touch

Charge: 3 turns. Deals 330 damage to target and 165 damage to all other enemies.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


Wave 4[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



Ghost

Ghost


ABEpicHP (Transparent) 299

PigAbilities1

Boo!

Deals 85 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.



StinkyZombie

Stinky Zombie


ABEpicHP (Transparent) 633

PigAbilities4

Stinky Breath

Charge: 2 turns. Deals 46 damage. Target receives 132 damage each turn for the next 3 turns.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

"Stinky Breath" was originally named "Bad Breath".



Poltergeist

Poltergeist


ABEpicHP (Transparent) 666

PigAbilities4

Kinetic Blast

Charge: 2 turns. Deals 234 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Stool Horror, which appears in Chronicle Cave’s Misty Hollow.


Wave 5[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



ZombieKnight

Zombie Knight


ABEpicHP (Transparent) 1433

PigAbilities4

Weakening Strike

Deals 106 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.



Banshee

Banshee


ABEpicHP (Transparent) 1166

PigAbilities4

Siren Song

Deals 16 damage. Target receives 159 damage each turn for 3 turns.

PigAbilities7

Cry for Help

Charge: 3 turns. Summons ghosts.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.



Zombie

Zombie


ABEpicHP (Transparent) 1066

PigAbilities1

Smash!

Deals 96 damage.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


Wave 6[]

The player has to engage 1 Spirit Caller, 2 Wet Mummies, 1 Mummy and 1 Will-O-Whisp.


Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



Wet Mummy

Wet Mummy


ABEpicHP (Transparent) 533

PigAbilities4

Wet Sand Blast

Deals 53 damage with a 10% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.



Mummy

Mummy


ABEpicHP (Transparent) 533

PigAbilities4

Sand Blast

Deals 101 damage with a 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.



Will-O-Whisp

Will-o-Whisp


ABEpicHP (Transparent) 400

PigAbilities1

Flicker

Deals 106 damage.

PigAbilities5

Ethereal

Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.


Wave 7[]

The player has to engage 1 Spirit Caller and 2 Voodoo Berserkers.


Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



Voodoo Berserker

Voodoo Berserker


ABEpicHP (Transparent) 1931

PigAbilities4

Nom Nom

Charge: 2 turns. Deals 298 damage, healing for 50% of the damage dealt.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


Wave 8[]

The player has to engage 1 Spirit Caller, 2 Ghosts, 1 Ship's Kobold, 1 Will-O-Whisp and 1 Banshee.


Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



Ghost

Ghost


ABEpicHP (Transparent) 299

PigAbilities1

Boo!

Deals 85 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.



Ship'sKobold

Ship's Kobold


ABEpicHP (Transparent) 299

PigAbilities4

Scare

Deals 96 damage. 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.



Will-O-Whisp

Will-o-Whisp


ABEpicHP (Transparent) 400

PigAbilities1

Flicker

Deals 106 damage.

PigAbilities5

Ethereal

Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.



Banshee

Banshee


ABEpicHP (Transparent) 1166

PigAbilities4

Siren Song

Deals 16 damage. Target receives 159 damage each turn for 3 turns.

PigAbilities7

Cry for Help

Charge: 3 turns. Summons ghosts.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


Wave 9[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities8

Run Away

Charge: 3 turns. Runs away, never to be seen again!

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Appears in Mouth Pool.



ZombieKnight

Zombie Knight


ABEpicHP (Transparent) 1433

PigAbilities4

Weakening Strike

Deals 106 damage, reducing target's attack power by 15% for 3 turns.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

Has an identical variant named Righty, who appears with Wizpig and Lefty in Wizpig's Castle.



FrankenPig

Frankenpig


ABEpicHP (Transparent) 2198

PigAbilities1

Stiff Touch

Charge: 3 turns. Deals 330 damage to target and 165 damage to all other enemies.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.



Wave 10[]

Spirit Caller

Spirit Caller


ABEpicHP (Transparent) 9990

PigAbilities4

Mass Leech

Target takes 80 damage per turn for the next 3 turns, healing the Spirit Caller for 80 health.

PigAbilities4

Om Nom Nom

Charge: 3 turns. Deals 640 damage. Heals for 35% of dealt damage.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

The boss of Mouth Pool.


Strategy[]

Warning #1: You need strong off-hand items to survive on the tenth wave. Piggy Mc' Cool is already very strong, so you don't need to worry about him. If you have potions, only use them if a bird is almost dead.

Warning #2: Only in wave 4 and after, when the Rage Chili is full, use it for Bomb to deal much damage to all undeads, or Matilda to massively heal. Don't use it in the first 3 waves.

Choose Matilda in Druid, Bomb in Capt'n and Piggy Mc' Cool's Merchant Pig. In wave 1, attack Spirit Caller until he runs away. In wave 2, attack the Ghost and heal with Matilda until the Spirit Caller runs away. In wave 3, attack the Frankenpig until the Spirit Caller runs away. If the Frankenpig attacks, heal with Matilda. In wave 4, attack Spirit Caller until he charges 1 turn, and then weaken the Stinky Zombie and the Poltergeist and use the Rage Chili for Bomb. They won't revive before the Spirit Caller runs away. In wave 5, weaken all undeads until they are almost all knocked out. When the Spirit Caller is almost running away, knock out the undeads one by one. In wave 6, weaken all mummies, dispel the Will-o-Whisp's Ethereal with Bomb and in the next turn use the Rage Chili on Bomb after healing with Matilda. In wave 7, attack every turn the Voodoo Berserkers and, when the Spirit Caller runs away, knock them out. In wave 8, attack the Banshee and in the next turn heal with Matilda and use the Rage Chili on Bomb. In wave 9, attack the Frankenpig and then the Zombie Knight. When the Spirit Caller runs away, knock them out one by one. Keep the Rage Chili for the last wave. In wave 10, attack the Spirit Caller. When he uses Mass Leech, use the Rage Chili for Matilda to cleanse the effect and heal. When he attacks with Om Nom Nom, heal with Matilda. Repeat this over until you win or either lose.

Gallery[]

Walkthroughs[]

Old Version[]

New Version[]

Angry_Birds_Epic_RPG_(On_Phone)_-_MOUTH_POOL_-_Part_31

Angry Birds Epic RPG (On Phone) - MOUTH POOL - Part 31

Trivia[]

  • This stage originally didn't take place on the airship, but rather took place in the Cobalt Plateaus.
  • Beating the stage and opening the chest would award you with the Red Key. This was changed to be obtained after beating Shaking Hall - 10 after the world wide release.
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