Shaking Hall - 6
|No. of Waves||5|
: 10 after you get the blueprint
|Shaking Hall - 5||Shaking Hall - 7|
Shaking Hall - 6 is the sixth level of Shaking Hall - the first cave in the Chronicle Cave.
5. Considerably hard
See Difficulty System for more informations.
Warning: In every waves, when the Rage Chili is full, use it on Red if you want to smash a high health enemy, on Matilda if your birds' health is too low (necessary when a Brute Pig, a Witch Doctor or any kind of Moustache Pig hits you too much damage or when your health is too low because 50% of your healing spell has been reduced by the Shamans) and on Adventurer Pig/Prince Porky when you want to damage all enemies at the same time.
Choose Red in Samurai, Matilda in Druid and Pigiana Jones' Adventurer Pig. In every waves, attack every turn with Red and Adventurer Pig. Then, heal with Matilda if the birds' healths are not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". At the end of each wave, it'll be nice if you activate Adventurer Pig's secondary skill when the last pig in the wave is about to die with one more hit. Remember to also protect the birds with Red when a high-damage dealer is about to hit you. And watch out, you must kill the Forest Pigmies and Pigmy Shooters before they call others for support! Repeat this over until you win the entire battle or lose the entire battle.