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Southern Sea - 2 is the second level of Southern Sea. This level contains a Pirate Captain called Pork Da Silva. Other than the name change, he's no different from any Pirate Captain.

Cutscenes

The second ship has sunken! Now it's time to defeat the third one - Prince Porky's ship because he keeps throwing the iron cannonballs at the Blues for the Yellow Key!

Difficulty

5. Medium

Pigs

You have to engage with 1 Pork Da Silva (Pirate Captain) and 1 Big Pirate. Each of their stats are shown below.

PirateCaptain

Pirate Captain


ABEpicHP (Transparent) 731

PigAbilities1

Seasoned Stroke

Deals 2x 41 damage.

PigAbilities7

Call Aid

Charge: 2 turns. Summons pirate allies.

PigAbilities6

Dirty Tricks

Passive: Immune to negative effects.

Also known as Pork Da Silva in some instances, such as when being summoned by Chronicle Cave's Alphapig.
Note: For the other Pork Da Silva, see Epic Characters/Chronicle Cave.



BigPirate

Big Pirate


ABEpicHP (Transparent) 1009

PigAbilities1

Haymaker

Charge: 3 turns. Deals 102 damage to all enemies.

PigAbilities6

Dirty Tricks

Passive: Immune to negative effects.


Strategy

Choose Matilda in Druid, Red in Samurai and Bomb in Pirate. Don't use Bomb's secondary skill when it has been expired, then, attack every turn with them (Pork Da Silva first, then Big Pirate second). When Big Pirate is almost ready to attack, use Red and Matilda's secondary skills on the bird with the lowest health. After Big Pirate or Pork Da Silva attacks, use Matilda's secondary skill on the bird with the lowest health to heal instead of attacking in every turn. Use the Rage Chili to Red when it is full. Repeat this over until you win or lose.

Walkthroughs

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