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Southern Sea - 4 is the fourth level of Southern Sea. It turns out there is such thing as a haunted submarine- and by this, we mean one with lots of undead pigs.
This time, all pigs' levels are all in level 16. You need to play the other levels until you got level 14 or higher to complete this level.
Unless stated otherwise, there is only 1 pig of each type per wave. Each enemy's stats are shown per wave.
Wave 1[]
You have to engage 2 Ship's Kobold and 1 Zombie.
Ship's Kobold
278
Scare
Deals 86 damage. 5% chance to stun target for 1 turn.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
Zombie
988
Smash!
Deals 86 damage.
Undead
Passive: Revives 3 turns after being knocked out.
Wave 2[]
You have to engage 2 Ghosts, 2 Will-O-Whisps and 1 Banshee.
Ghost
278
Boo!
Deals 76 damage.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.
Will-o-Whisp
370
Flicker
Deals 95 damage.
Ethereal
Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.
Banshee
1080
Siren Song
Deals 14 damage. Target receives 142 damage each turn for 3 turns.
Cry for Help
Charge: 3 turns. Summons ghosts.
Undead
Passive: Revives 2 turns after being knocked out.
Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.
Wave 3[]
You have to engage 2 Stinky Zombies and 1 Undead Pirate Captain.
Stinky Zombie
370
Stinky Breath
Charge: 2 turns. Deals 42 damage. Target receives 119 damage each turn for the next 3 turns.
Undead
Passive: Revives 3 turns after being knocked out.
"Stinky Breath" was originally named "Bad Breath".
Undead Pirate Captain
1080
Seasoned Stroke
Deals 2x 90 damage.
Spirits Call
Charge: 2 turns. Summons 1 random ghost ally.
Undead
Passive: Revives 3 turns after being knocked out.
Strategy[]
Warning: On the first wave, don't use the Rage Chili to anyone. At wave 2, use the Rage Chili to Matilda if the birds' healths are under 70% or for Bomb if otherwise. At wave 3, use the Rage Chili for Red immediately at the start of wave 3 to attack the Undead Pirate Captain. After that, every time the Rage Chili is full, Matilda will be the bird that use the Rage Chili when the birds' healths are under 70% or use the Rage Chili for Bomb if otherwise.
Choose Red in Samurai, Matilda in Druid and Bomb in Berserk. In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' healths are not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Repeat this over until you win the entire battle or lose the entire battle.
Gallery[]
Wave 1
Wave 2
Wave 3
Trivia[]
Once Northern Sea - 3 is completed, you're allowed to play this level along with Maelstrom and every other playable submarine level.
Strange Site - 1 ·Strange Site - 2 ·Strange Site - 3 ·Strange Site - 4 ·Strange Site - 5 ·Strange Site - 6 ·Strange Site - 7 ·Strange Site - 8 ·Strange Site - 9 ·Strange Site - 10
Pig Lair
Pig Lair - 1 ·Pig Lair - 2 ·Pig Lair - 3 ·Pig Lair - 4 ·Pig Lair - 5 ·Pig Lair - 6 ·Pig Lair - 7 ·Pig Lair - 8 ·Pig Lair - 9 ·Pig Lair - 10
The Great Divide - 1 ·The Great Divide - 2 ·The Great Divide - 3 ·The Great Divide - 4 ·The Great Divide - 5 ·The Great Divide - 6 ·The Great Divide - 7 ·The Great Divide - 8 ·The Great Divide - 9 ·The Great Divide - 10
Hog Head Hollow - 1 ·Hog Head Hollow - 2 ·Hog Head Hollow - 3 ·Hog Head Hollow - 4 ·Hog Head Hollow - 5 ·Hog Head Hollow - 6 ·Hog Head Hollow - 7 ·Hog Head Hollow - 8 ·Hog Head Hollow - 9 ·Hog Head Hollow - 10
Pirate Bay - 1 ·Pirate Bay - 2 ·Pirate Bay - 3 ·Pirate Bay - 4 ·Pirate Bay - 5 ·Pirate Bay - 6 ·Pirate Bay - 7 ·Pirate Bay - 8 ·Pirate Bay - 9 ·Pirate Bay - 10