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Southern Sea - 4 is the fourth level of Southern Sea. It turns out there is such thing as a haunted submarine- and by this, we mean one with lots of undead pigs.



  • This time, all pigs' levels are all in level 16. You need to play the other levels until you got level 14 or higher to complete this level.

Pigs[]

Unless stated otherwise, there is only 1 pig of each type per wave. Each enemy's stats are shown per wave.

Wave 1[]

You have to engage 2 Ship's Kobold and 1 Zombie.

Ship'sKobold

Ship's Kobold


ABEpicHP (Transparent) 278

PigAbilities4

Scare

Deals 86 damage. 5% chance to stun target for 1 turn.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Water Horror, which makes an appearance in Chronicle Cave's Misty Hollow.



Zombie

Zombie


ABEpicHP (Transparent) 988

PigAbilities1

Smash!

Deals 86 damage.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


Wave 2[]

You have to engage 2 Ghosts, 2 Will-O-Whisps and 1 Banshee.

Ghost

Ghost


ABEpicHP (Transparent) 278

PigAbilities1

Boo!

Deals 76 damage.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Horror, which appears in Chronicle Cave's Misty Hollow.



Will-O-Whisp

Will-o-Whisp


ABEpicHP (Transparent) 370

PigAbilities1

Flicker

Deals 95 damage.

PigAbilities5

Ethereal

Enemies attacking target ally have a 50% chance to miss. Lasts 3 turns.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Lamp Horror, as well as an identical boss variant named Mini Horror. Both variants appear in Chronicle Cave's Misty Hollow.



Banshee

Banshee


ABEpicHP (Transparent) 1080

PigAbilities4

Siren Song

Deals 14 damage. Target receives 142 damage each turn for 3 turns.

PigAbilities7

Cry for Help

Charge: 3 turns. Summons ghosts.

PigAbilities6

Undead

Passive: Revives 2 turns after being knocked out.

Has an identical variant called Hairy Horror, which makes an appearance in Chronicle Cave's Misty Hollow.


Wave 3[]

You have to engage 2 Stinky Zombies and 1 Undead Pirate Captain.

StinkyZombie

Stinky Zombie


ABEpicHP (Transparent) 370

PigAbilities4

Stinky Breath

Charge: 2 turns. Deals 42 damage. Target receives 119 damage each turn for the next 3 turns.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.

"Stinky Breath" was originally named "Bad Breath".



UndeadPirateCaptain

Undead Pirate Captain


ABEpicHP (Transparent) 1080

PigAbilities1

Seasoned Stroke

Deals 2x 90 damage.

PigAbilities7

Spirits Call

Charge: 2 turns. Summons 1 random ghost ally.

PigAbilities6

Undead

Passive: Revives 3 turns after being knocked out.


Strategy[]

Warning: On the first wave, don't use the Rage Chili to anyone. At wave 2, use the Rage Chili to Matilda if the birds' healths are under 70% or for Bomb if otherwise. At wave 3, use the Rage Chili for Red immediately at the start of wave 3 to attack the Undead Pirate Captain. After that, every time the Rage Chili is full, Matilda will be the bird that use the Rage Chili when the birds' healths are under 70% or use the Rage Chili for Bomb if otherwise.

Choose Red in Samurai, Matilda in Druid and Bomb in Berserk. In every waves, attack every turn with Red and Bomb, then, heal with Matilda if the birds' healths are not full, otherwise, attack with her. When, the Rage Chili is full, do as what we said at the "Warning". Repeat this over until you win the entire battle or lose the entire battle.

Gallery[]

Trivia[]

  • Once Northern Sea - 3 is completed, you're allowed to play this level along with Maelstrom and every other playable submarine level.

Walkthroughs[]

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