Star Reef - 2
|Star Reef - 1||Star Reef - 3|
Star Reef - 2 is the second level of the Star Reef. This level introduces the following: Ghost, an undead that revives 2 turns after knockout but poses no threat, Poltergeist that deals heavy damage to your birds after 2 turns and can reduce their attack power for 3 turns, Zombie Knight, a stronger version of Zombie who can also reduce your birds's attack power for 3 turns and Frankenpig, who attacks like your normal brute with all other birds receiving half of the target's damage and will revive 3 turns after knockout.
Unless stated otherwise, there is only 1 of each type of pig. Each enemy's stats are shown per wave.
You have to engage 2 Ghosts, 1 Poltergeist and 1 Stinky Zombie.
You have to fight 2 Zombies and 1 Zombie Knight.
Warning #1: Be careful! Poltergeist and Zombie Knight can lower your attack power and Stinky Zombie can provide poison to you! If the Rage Chili is full, give it to Matilda so she can cleanse these harmful effects!
Warning #2: Don't use the Rage Chili on wave 1. Use it for Matilda at wave 2 (once only) and for The Blues on wave 3 at the first time it is full. At the later times, use the Rage Chili for Matilda if the birds' healths are under 70% and if otherwise, use it continue for The Blues on wave 3 (unlimited).
Choose Matilda in Druid, Bomb in Cannoneer and The Blues in Rogues. In every waves, attack every turn with Bomb, then, heal with Matilda if the birds' health is not full, otherwise, attack with her. If Poltergeist, Stinky Zombie(except wave 3) or Frankenpig is about to attack, protect with The Blues on the bird that have the highest current health. Repeat this over and over until you win or lose.